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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/compoundShader.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw6/src/compoundShader.cpp')
-rw-r--r-- | hw6/src/compoundShader.cpp | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/hw6/src/compoundShader.cpp b/hw6/src/compoundShader.cpp new file mode 100644 index 0000000..6456fdc --- /dev/null +++ b/hw6/src/compoundShader.cpp @@ -0,0 +1,141 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ + +#include <algorithm> +#include "compoundShader.h" +#include "random_number.h" +#include <iostream> // DEBUG + +////////////////// +// Constructors // +////////////////// +compoundShader::compoundShader(const std::vector<std::shared_ptr<const shader_base>>& shader_list) + : shader_base() +{ + _compound = shader_list; +} + + +///////////// +// Methods // +///////////// +color compoundShader::shade(const intersectionPoint& ip, const vec3d& light_dir) const +{ + color result(0.0f, 0.0f, 0.0f); + for_each(_compound.begin(), _compound.end(), [&](const std::shared_ptr<const shader_base>& shader) + { + result += shader->shade(ip, light_dir); + }); + + // Done. + return result; +} + + +color compoundShader::reflectance(const intersectionPoint& ip, const vec3d& light_dir) const +{ + color result(0.0f, 0.0f, 0.0f); + for_each(_compound.begin(), _compound.end(), [&](const std::shared_ptr<const shader_base>& shader) + { + result += shader->reflectance(ip, light_dir); + }); + + // Done. + return result; +} + + +brdfSample compoundShader::sample(const intersectionPoint& ip, float r1, float r2) const +{ + // santiy check + if(_compound.empty()) return brdfSample(); + + // initialize + auto currentCompound = _compound.begin(); + float pdf = 1.0f; + + // HW6: implement importance sampling of BRDF, where you select + // a BRDF propertional to their relative reflectivity. + // For example, if the compound shader has two BRDFs with + // an reflectivity of 20% and 40%, then the likelihood that + // the second BRDF is sampled is twice that of the first BRDF. + // Practically, you need to point the 'currentCompound' to the BRDF + // you want sample, and set 'pdf' to the PDF of the selection. + // Modifies: nothing + // Returns: brdfSample + + float cdf = 0.0f; + float choice = random_float(1.0f) * reflectivity(ip); + + // compute cdf until it exceeds choice probability and select that compound + while (currentCompound < _compound.end() && choice >= cdf) { + pdf = (**currentCompound).reflectivity(ip); + cdf += pdf; + currentCompound++; + } + + // move currentCompound back to selection + currentCompound--; + + // generate sample (do not remove -- this line will produce the correct + // result if currentCompound and pdf are set correctly). + return (*currentCompound)->sample(ip, r1, r2) * pdf; +} + + +float compoundShader::reflectivity(const intersectionPoint& ip) const +{ + // return sum of reflectivity + float total_reflectivity = 0.0f; + for_each(_compound.begin(), _compound.end(), [&](const std::shared_ptr<const shader_base>& shader) + { + total_reflectivity += shader->reflectivity(ip); + }); + + // Done. + return total_reflectivity; +} + + +color compoundShader::emittance(const intersectionPoint& ip) const +{ + // return total sum of emittance + color total_emittance; + for_each(_compound.begin(), _compound.end(), [&](const std::shared_ptr<const shader_base>& shader) + { + total_emittance += shader->emittance(ip); + }); + + // Done. + return total_emittance; +} + + +shaderProperties compoundShader::properties(const intersectionPoint& ip) const +{ + // if any component has a property set, then set it for the compound + shaderProperties result(false, false); + for(unsigned int i=0; i < _compound.size(); i++) + result |= _compound[i]->properties(ip); + + // Done. + return result; +} + + +void compoundShader::_print(std::ostream& s) const +{ + s << "Compound Shader (" << _compound.size() << " components): {"; + for(unsigned int i=0; i < _compound.size(); i++) + { + s << *_compound[i]; + if(i != _compound.size()-1) s << ", "; + } + s << "}"; +} |