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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/lightsourceGeometry.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw6/src/lightsourceGeometry.cpp')
-rw-r--r-- | hw6/src/lightsourceGeometry.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/hw6/src/lightsourceGeometry.cpp b/hw6/src/lightsourceGeometry.cpp new file mode 100644 index 0000000..3f028aa --- /dev/null +++ b/hw6/src/lightsourceGeometry.cpp @@ -0,0 +1,54 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cassert> +#include "lightsourceShader.h" +#include "lightsourceGeometry.h" + +///////////////// +// Constructor // +///////////////// +lightsourceGeometry::lightsourceGeometry(void) + : boundedCompound() +{ + // Nothing. +} + + +lightsourceGeometry::lightsourceGeometry(const std::shared_ptr<const boundedPrimitive>& geometry, const std::shared_ptr<const lightsource_base>& ls, const std::shared_ptr<const shader_base>& material) + : boundedCompound() +{ + assert(geometry && ls); + _geometry.push_back(geometry); + _shader = std::shared_ptr<const shader_base>(new lightsourceShader(ls, material)); + + // Done. + initializeBoundingBox(); +} + + +///////////// +// Methods // +///////////// +bool lightsourceGeometry::hasShader(void) const +{ + // always has a shader by construction + return true; +} + + +const std::vector<std::shared_ptr<const boundedPrimitive>>& lightsourceGeometry::compounds(void) const +{ + return _geometry; +} + + +void lightsourceGeometry::_print(std::ostream& s) const +{ + s << "lightsourceGeometry (" << _bb << ") -> [" << *_shader << "]"; +} |