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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/normalMap.cpp | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw6/src/normalMap.cpp')
-rw-r--r-- | hw6/src/normalMap.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/hw6/src/normalMap.cpp b/hw6/src/normalMap.cpp new file mode 100644 index 0000000..9cce3c3 --- /dev/null +++ b/hw6/src/normalMap.cpp @@ -0,0 +1,44 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cassert> +#include "normalMap.h" +#include "coordinateTransform.h" + +////////////////// +// Constructors // +////////////////// +normalMap::normalMap(const std::shared_ptr<const texture_base>& map, const std::shared_ptr<const shader_base>& shader) + : shadingFrameTransformation(shader) +{ + _map = map; +} + +///////////// +// Methods // +///////////// +transformation3d normalMap::_transformation(const vec2d& textureCoord) const +{ + // get texel + assert(_map); + color texel = (*_map)(textureCoord); + + // get desired local normal + vec3d normal(texel.r, texel.g, texel.b); + normal.normalize(); + + // create coordinate system. Keep U aligned as close as possible to the X axis. + return coordinateTransformation(normal, vec3d(1.0f, 0.0, 0.0)); +} + + +void normalMap::_print(std::ostream& s) const +{ + s << "normalMap (" << *_map << ") -> {" << *_shader << "}"; +} + |