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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/pointLightsource.cpp | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw6/src/pointLightsource.cpp')
-rw-r--r-- | hw6/src/pointLightsource.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/hw6/src/pointLightsource.cpp b/hw6/src/pointLightsource.cpp new file mode 100644 index 0000000..4d4b85d --- /dev/null +++ b/hw6/src/pointLightsource.cpp @@ -0,0 +1,55 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ + +#include "constants.h" +#include "pointLightsource.h" + +////////////////// +// Constructors // +////////////////// +pointLightsource::pointLightsource(const vec3d& position, const color& power, const vec3d& attenuation) +{ + _position = position; + _power = power; + _attenuation = attenuation; +} + + +///////////// +// Methods // +///////////// +lightSample pointLightsource::intensityAt(const vec3d& point) const +{ + vec3d direction = point - _position; + float distance = direction.length(); + float attenuation = ((_attenuation[2]*distance + _attenuation[1])*distance + _attenuation[0]); + + // Done. + return lightSample(direction, _power / attenuation, distance); +} + + +lightSample pointLightsource::emittanceAt(const vec3d& point, float r1, float r2) const +{ + vec3d direction = point - _position; + float distance = direction.length(); + + // emittance == _power / area sphere + // pdf = 1.0 (there is no selection) + // foreshortning = 1.0 (everything is normal to the point) + return lightSample(direction, _power / (4.0f * PI), distance, 1.0f, 1.0f); +} + +///////////////////// +// Private Methods // +///////////////////// +void pointLightsource::_print(std::ostream& s) const +{ + s << "Point Lightsource: position=" << _position << ", power=" << _power << ", attenuation=" << _attenuation; +} |