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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/recursiveRaytracing.cpp | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw6/src/recursiveRaytracing.cpp')
-rw-r--r-- | hw6/src/recursiveRaytracing.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/hw6/src/recursiveRaytracing.cpp b/hw6/src/recursiveRaytracing.cpp new file mode 100644 index 0000000..1163b2b --- /dev/null +++ b/hw6/src/recursiveRaytracing.cpp @@ -0,0 +1,94 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include "ray_util.h" +#include "random_number.h" +#include "recursiveRaytracing.h" + + +////////////////// +// Constructors // +////////////////// +recursiveRaytracing::recursiveRaytracing(unsigned int maxDepth, unsigned int samplesPerPixel) +{ + _depth = maxDepth; + _samples = samplesPerPixel; +} + + +///////////// +// Methods // +///////////// +image recursiveRaytracing::render(const scene& s) const +{ + image result(s.getCamera().width(), s.getCamera().height()); + + // for every pixel + for(image::size_type y=0; y < result.height(); y++) + for(image::size_type x=0; x < result.width(); x++) + { + // for every sample per pixel + for(unsigned int sample = 0; sample < _samples; sample++) + { + // select point in pixel + float px = (_samples == 1) ? (float)(x) + 0.5f : (float)(x) + random_float(); + float py = (_samples == 1) ? (float)(y) + 0.5f : (float)(y) + random_float(); + + // generate view ray + ray r = s.getCamera()(px,py); + + // recursive ray tracing + result(x,y) += traceRay(s, r, 1) / (float)(_samples); + } + } + + + // Done. + return result; +} + + + +color recursiveRaytracing::traceRay(const scene& s, const ray& r, unsigned int currentDepth) const +{ + // intersect + intersectionPoint ip = s.intersect(r); + + // if hit + color result; + if(ip.isHit()) + { + // shade point + for(unsigned int l=0; l < s.numberOfLightsources(); l++) + { + // connect to light source + lightSample ls = s.getLightsource(l).intensityAt(ip.position()); + + // check if occluded + ray shadowRay = createRay(ip, ls.directionToLight()); + intersectionPoint shadowIp = s.intersect(shadowRay); + if(ls < shadowIp) + result += ip.shade(ls); + } + + // recurse + if(currentDepth < _depth && ip.getShaderProperties().specular) + { + ray reflectedRay = reflectRay(ip); + result += ip.shade(reflectedRay.direction()) * traceRay(s, reflectedRay, currentDepth+1); + } + + } + + // if not hit, check for environment map + else if(s.hasEnvironmentMap()) + result += s.evaluateEnvironmentMap(r.direction()); + + // Done. + return result; +} |