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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/sceneIO_basis.cpp | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw6/src/sceneIO_basis.cpp')
-rw-r--r-- | hw6/src/sceneIO_basis.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/hw6/src/sceneIO_basis.cpp b/hw6/src/sceneIO_basis.cpp new file mode 100644 index 0000000..6f768b0 --- /dev/null +++ b/hw6/src/sceneIO_basis.cpp @@ -0,0 +1,100 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cassert> + +#include "errorMessage.h" +#include "sceneIO_core.h" +#include "sceneIO_basis.h" +#include "sceneIO_cache.h" +#include "sceneIO_texture.h" +#include "sceneIO_transformation3d.h" + +#include "raycasting.h" +#include "pathtracing.h" +#include "recursiveRaytracing.h" + +#include "bvh_intersector.h" +#include "linear_intersector.h" + +#include "environmentMap.h" + +bool importCamera(const XMLNode& node, camera& cam) +{ + // sanity check + assert(node.name() == "camera"); + + // import camera + cam = camera( getVec3d(node, "eye", vec3d(0.0f, 0.0f, 0.0f)), + getVec3d(node, "view", vec3d(0.0f, 0.0f, -1.0f)), + getVec3d(node, "up", vec3d(0.0f, 1.0f, 0.0f)), + getFloat(node, "fov", 60), + getInteger(node, "width", 256), + getInteger(node, "height", 256) ); + + // Done. + return( getString(node, "auto", "false") == "true"); +} + + +void importRenderEngine(const XMLNode& node, std::unique_ptr<const render_base>& renderer) +{ + // sanity check + assert(node.name() == "renderer"); + + // get render engine type + std::string type = getString(node, "type", "raycasting"); + + // create render type + if(type == "raycasting") renderer = std::unique_ptr<const render_base>( new raycasting() ); + else if(type == "recursiveRaytracing") renderer = std::unique_ptr<const render_base>( new recursiveRaytracing( getInteger(node, "maxDepth", 1), getInteger(node, "samplesPerPixel", 1) ) ); + else if(type == "pathtracing") renderer = std::unique_ptr<const render_base>( new pathtracing( getInteger(node, "samplesPerPixel", 1), getString(node, "directOnly", "false") == "true") ); + else errorMessage("Unknown render engine type (%s)", type.c_str()); + + // Done. +} + + +void importIntersector(const XMLNode& node, std::unique_ptr<const intersector_factory_base>& intersector) +{ + // sanity check + assert(node.name() == "intersector"); + + // get intersector type + std::string type = getString(node, "type", "linear"); + + // create intersector + if(type == "linear") intersector = std::unique_ptr<const intersector_factory_base>( new linear_intersector_factory()); + else if(type == "bvh") intersector = std::unique_ptr<const intersector_factory_base>( new bvh_intersector_factory()); + else errorMessage("Unknown intersector type (%s)", type.c_str()); + + // Done. +} + + +void importEnvironmentMap(const XMLNode& node, nodeCache<texture_base>& texture_cache, const std::string& rootDir, std::unique_ptr<const environmentMap>& map) +{ + // sanity check + assert(node.name() == "environmentMap"); + + // node properties + transformation3d transform; + std::shared_ptr<const texture_base> texture; + + // check child nodes + for(XMLNode child=node.firstChild(); child.isValid(); child++) + { + std::string name = child.name(); + if(name == "transformation") importTransformation(child, transform); + else if(name == "texture") texture = importTexture(child, texture_cache, rootDir); + else errorMessage("Unknown node (%s) in environmentMap.", name.c_str()); + } + + // Done. + map = std::unique_ptr<const environmentMap>(new environmentMap(texture, transform)); +} |