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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/spotLightsource.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw6/src/spotLightsource.cpp')
-rw-r--r-- | hw6/src/spotLightsource.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/hw6/src/spotLightsource.cpp b/hw6/src/spotLightsource.cpp new file mode 100644 index 0000000..9b4d0ab --- /dev/null +++ b/hw6/src/spotLightsource.cpp @@ -0,0 +1,69 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cmath> +#include "constants.h" +#include "spotLightsource.h" + +////////////////// +// Constructors // +////////////////// +spotLightsource::spotLightsource(const vec3d& position, const vec3d& direction, float cutoffDegrees, float sharpness, const color& power, const vec3d& attenuation) +{ + _position = position; + _direction = normalize(direction); + _cutoff = cos(cutoffDegrees * PI / 180.0f); + _sharpness = sharpness; + _power = power; + _attenuation = attenuation; +} + + +///////////// +// Methods // +///////////// +lightSample spotLightsource::intensityAt(const vec3d& point) const +{ + vec3d direction = point - _position; + float distance = direction.length(); + float cosAngle = _direction.dot(direction) / distance; + + // check if outside cone + if(cosAngle < _cutoff) return lightSample(direction, color(0.0f, 0.0f, 0.0f), distance); + + // compute attenuation & scale + float attenuation = ((_attenuation[2]*distance + _attenuation[1])*distance + _attenuation[0]); + float scale = pow(cosAngle, _sharpness); + + // Done. + return lightSample(direction, _power * scale / attenuation, distance); +} + + +lightSample spotLightsource::emittanceAt(const vec3d& point, float r1, float r2) const +{ + vec3d direction = point - _position; + float distance = direction.length(); + float cosAngle = _direction.dot(direction) / distance; + + // compute emittance + color emittance = (cosAngle < _cutoff) ? color(0.0f, 0.0f, 0.0f) : _power * pow(cosAngle, _sharpness) / (4.0f * PI); + + // Done. + // PDF = 1.0 => there is only a single point + // Foreshortening => no normal + return lightSample(direction, emittance, distance, 1.0f, 1.0f); +} + +///////////////////// +// Private Methods // +///////////////////// +void spotLightsource::_print(std::ostream& s) const +{ + s << "Spot Lightsource: position=" << _position << ", direction=" << _direction << ", cutoff=" << (acos(_cutoff)*180.0f/PI) << ", sharpness=" << _sharpness << ", power=" << _power << ", attenuation=" << _attenuation; +} |