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author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/spotLightsource.cpp
downloadcsci427-master.tar.xz
csci427-master.zip
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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#include <cmath>
+#include "constants.h"
+#include "spotLightsource.h"
+
+//////////////////
+// Constructors //
+//////////////////
+spotLightsource::spotLightsource(const vec3d& position, const vec3d& direction, float cutoffDegrees, float sharpness, const color& power, const vec3d& attenuation)
+{
+ _position = position;
+ _direction = normalize(direction);
+ _cutoff = cos(cutoffDegrees * PI / 180.0f);
+ _sharpness = sharpness;
+ _power = power;
+ _attenuation = attenuation;
+}
+
+
+/////////////
+// Methods //
+/////////////
+lightSample spotLightsource::intensityAt(const vec3d& point) const
+{
+ vec3d direction = point - _position;
+ float distance = direction.length();
+ float cosAngle = _direction.dot(direction) / distance;
+
+ // check if outside cone
+ if(cosAngle < _cutoff) return lightSample(direction, color(0.0f, 0.0f, 0.0f), distance);
+
+ // compute attenuation & scale
+ float attenuation = ((_attenuation[2]*distance + _attenuation[1])*distance + _attenuation[0]);
+ float scale = pow(cosAngle, _sharpness);
+
+ // Done.
+ return lightSample(direction, _power * scale / attenuation, distance);
+}
+
+
+lightSample spotLightsource::emittanceAt(const vec3d& point, float r1, float r2) const
+{
+ vec3d direction = point - _position;
+ float distance = direction.length();
+ float cosAngle = _direction.dot(direction) / distance;
+
+ // compute emittance
+ color emittance = (cosAngle < _cutoff) ? color(0.0f, 0.0f, 0.0f) : _power * pow(cosAngle, _sharpness) / (4.0f * PI);
+
+ // Done.
+ // PDF = 1.0 => there is only a single point
+ // Foreshortening => no normal
+ return lightSample(direction, emittance, distance, 1.0f, 1.0f);
+}
+
+/////////////////////
+// Private Methods //
+/////////////////////
+void spotLightsource::_print(std::ostream& s) const
+{
+ s << "Spot Lightsource: position=" << _position << ", direction=" << _direction << ", cutoff=" << (acos(_cutoff)*180.0f/PI) << ", sharpness=" << _sharpness << ", power=" << _power << ", attenuation=" << _attenuation;
+}