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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/triangleMesh.cpp | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw6/src/triangleMesh.cpp')
-rw-r--r-- | hw6/src/triangleMesh.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/hw6/src/triangleMesh.cpp b/hw6/src/triangleMesh.cpp new file mode 100644 index 0000000..5507a9c --- /dev/null +++ b/hw6/src/triangleMesh.cpp @@ -0,0 +1,57 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <algorithm> +#include "triangleMesh.h" + +///////////////// +// Constructors // +////////////////// +triangleMesh::triangleMesh(void) + : boundedCompound() +{ + // Nothing. +} + + +triangleMesh::triangleMesh(const std::vector<triangle>& triangle_list, const std::shared_ptr<const shader_base>& shader, const transformation3d& transform) + : boundedCompound(transform, shader) +{ + // allocate sufficient memory + _triangles.reserve(triangle_list.size()); + + // construct vector of boundedTriangles + for_each(triangle_list.begin(), triangle_list.end(), [&](const triangle& tri) + { + _triangles.push_back( std::make_shared<boundedTriangle>(tri, shader) ); + }); + + // Done. + initializeBoundingBox(); +} + + +///////////// +// Methods // +///////////// +const std::vector<std::shared_ptr<const boundedPrimitive>>& triangleMesh::compounds(void) const +{ + return _triangles; +} + + +bool triangleMesh::hasShader(void) const +{ + return boundedPrimitive::hasShader(); +} + + +void triangleMesh::_print(std::ostream& s) const +{ + s << "triangleMesh (" << _bb << ", " << _triangles.size() << " compounds)"; +} |