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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#ifndef _VEC3D_H_
+#define _VEC3D_H_
+
+#include <ostream>
+#include <cmath>
+
+class vec3d {
+ public:
+ /////////////
+ // Typedef //
+ /////////////
+ typedef float value_type;
+ typedef value_type& reference;
+ typedef const value_type& const_reference;
+ typedef value_type* iterator;
+ typedef const value_type* const_iterator;
+
+ //////////////////
+ // Data Members //
+ //////////////////
+ union {
+ struct { value_type x, y, z; };
+ value_type data[3];
+ };
+
+ public:
+ /////////////////
+ // Constructor //
+ /////////////////
+ explicit vec3d(const_reference value=0.0f);
+ vec3d(const_reference x, const_reference y, const_reference z);
+ vec3d(const vec3d& v);
+
+ ////////////////
+ // Inspectors //
+ ////////////////
+ static size_t size(void) { return 3; }
+
+ iterator begin(void);
+ const_iterator begin(void) const;
+ iterator end(void);
+ const_iterator end(void) const;
+
+ const_reference operator[](size_t index) const;
+ reference operator[](size_t index);
+
+ ///////////////
+ // Operators //
+ ///////////////
+ vec3d& operator=(const vec3d& v);
+
+ bool operator==(const vec3d& v) const;
+ bool operator!=(const vec3d& v) const;
+
+ vec3d operator-(void) const;
+
+ vec3d operator+(const vec3d& v) const;
+ vec3d operator-(const vec3d& v) const;
+ vec3d operator*(const vec3d& v) const;
+ vec3d operator*(const_reference scale) const;
+ vec3d operator/(const vec3d& v) const;
+ vec3d operator/(const_reference scale) const;
+
+ vec3d& operator+=(const vec3d& v);
+ vec3d& operator-=(const vec3d& v);
+ vec3d& operator*=(const vec3d& v);
+ vec3d& operator*=(const_reference scale);
+ vec3d& operator/=(const vec3d& v);
+ vec3d& operator/=(const_reference scale);
+
+ /////////////
+ // Methods //
+ /////////////
+ value_type dot(const vec3d& v) const;
+ value_type squared_length(void) const;
+ value_type length(void) const;
+ value_type squared_distance(const vec3d& v) const;
+ value_type distance(const vec3d& v) const;
+
+ vec3d cross(const vec3d& v) const;
+
+ ///////////////
+ // Modifiers //
+ ///////////////
+ vec3d& abs(void);
+ vec3d& clamp(value_type lower=0.0f, value_type upper=1.0f);
+ vec3d& normalize(void);
+
+ /////////////
+ // Friends //
+ /////////////
+ friend void swap(vec3d& a, vec3d& b) { return a._swap(b); }
+ friend vec3d normalize(const vec3d& v) { return vec3d(v).normalize(); }
+ friend vec3d abs(const vec3d& v) { return vec3d(v).abs(); }
+ friend vec3d clamp(const vec3d& v, value_type lower=0.0f, value_type upper=1.0f) { return vec3d(v).clamp(lower, upper); }
+ friend vec3d operator*(const_reference scale, const vec3d& v) { return (v*scale); }
+
+ friend std::ostream& operator<<(std::ostream& s, const vec3d& v)
+ {
+ s << "[" << v.x << "," << v.y << "," << v.z << "]";
+ return s;
+ }
+
+ private:
+ /////////////////////
+ // Private Methods //
+ /////////////////////
+ void _assign(const vec3d& v);
+ void _swap(vec3d& v);
+};
+
+#endif /* _VEC3D_H_ */