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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+
+#include <memory>
+#include <string>
+#include <cassert>
+#include <fstream>
+
+#include "vec3d.h"
+#include "vec2d.h"
+#include "importOBJ.h"
+#include "errorMessage.h"
+
+void importOBJ(const std::string filename, std::vector<triangle>& triangle_list)
+{
+ // define buffers
+ auto vertex_list = std::make_shared<std::vector<vec3d>>();
+ auto normal_list = std::make_shared<std::vector<vec3d>>();
+ auto textureCoord_list = std::make_shared<std::vector<vec2d>>();
+
+ // open obj file
+ std::ifstream ifs(filename);
+ if(!ifs.is_open())
+ errorMessage("Unable to import OBJ (%s).", filename.c_str());
+
+ // read line by line
+ unsigned char key;
+ while(ifs.good())
+ {
+ // get key
+ key = ifs.get();
+
+ // COMMENTS:
+ if(key == '#' || key == ' ')
+ {
+ std::string comment;
+ ifs >> comment; // comment: skip line
+ }
+
+ // VERTEX DATA:
+ else if(key == 'v')
+ {
+ // get vertex data
+ key = ifs.get();
+
+ // Vertex Coordinate
+ if(key == ' ')
+ {
+ vec3d v;
+ ifs >> v.x >> v.y >> v.z;
+ vertex_list->push_back(v);
+ }
+
+ // Texture Coordinate
+ else if(key == 't')
+ {
+ vec2d t;
+ ifs >> t.u >> t.v;
+ textureCoord_list->push_back(t);
+ }
+
+ // Normal
+ else if(key == 'n')
+ {
+ vec3d n;
+ ifs >> n.x >> n.y >> n.z;
+ normal_list->push_back(n);
+ }
+
+ // Unknown => ERROR
+ else errorMessage("Unknown OBJ vertex-key: v%c.", key);
+ }
+
+ // POLYGON:
+ else if(key == 'f')
+ {
+ // temp data structures
+ std::vector<unsigned int> vidx;
+ std::vector<unsigned int> nidx;
+ std::vector<unsigned int> tidx;
+
+
+ // get polygon data
+ // can be either:
+ // 1) v0 v1 .. vn
+ // 2) v0//n0 v1//n1 .. vn//nn
+ // 3) v0/t0 v1/t1 ... vn/tn
+ // 4) v0/t0/n0 ... vn/tn/nn
+ bool done=false;
+ while(!done)
+ {
+ // read entry
+ signed int vi, vt=-1, vn=-1;
+ ifs >> vi;
+ unsigned char c = ifs.get();
+
+ if(c == '/')
+ {
+ c = ifs.get();
+ if(c != '/') { ifs.unget(); ifs >> vt; c = ifs.get(); }
+ if(c == '/') { ifs >> vn; }
+ }
+
+ // store in polygon
+ if(vt != -1) tidx.push_back(vt-1);
+ if(vn != -1) nidx.push_back(vn-1);
+ if(vi != -1) vidx.push_back(vi-1);
+
+ // check if we did not eat the end-of-line chararters
+ ifs.unget();
+ c = ifs.get();
+ if(c == '\r' || c == '\n') done = true;
+
+ // eat remaining spaces
+ c = ifs.get();
+ while(c == ' ')
+ c = ifs.get();
+
+ // check again for end
+ if(c == '\r' || c == '\n') done = true;
+ ifs.unget();
+
+ // sanity check
+ assert(tidx.empty() || tidx.size() == vidx.size());
+ assert(nidx.empty() || nidx.size() == vidx.size());
+
+ // store triangle
+ if(vidx.size() >= 3)
+ {
+ size_t m=vidx.size() - 2;
+ size_t l=vidx.size() - 1;
+ if(tidx.empty() && nidx.empty()) triangle_list.push_back( triangle(vidx[0], vidx[m], vidx[l], vertex_list) );
+ if(tidx.empty() && !nidx.empty()) triangle_list.push_back( triangle(vidx[0], vidx[m], vidx[l], vertex_list,
+ nidx[0], nidx[m], nidx[l], normal_list) );
+ if(!tidx.empty() && nidx.empty()) triangle_list.push_back( triangle(vidx[0], vidx[m], vidx[l], vertex_list,
+ tidx[0], tidx[m], tidx[l], textureCoord_list) );
+ if(!tidx.empty() && !nidx.empty()) triangle_list.push_back( triangle(vidx[0], vidx[m], vidx[l], vertex_list,
+ nidx[0], nidx[m], nidx[l], normal_list,
+ tidx[0], tidx[m], tidx[l], textureCoord_list) );
+ }
+ }
+ }
+ }
+
+ // Done.
+}