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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#include <cassert>
+
+#include "errorMessage.h"
+#include "random_number.h"
+
+#include "sceneIO_core.h"
+#include "sceneIO_basis.h"
+#include "sceneIO_light.h"
+#include "sceneIO_material.h"
+#include "sceneIO_geometry.h"
+
+#include "directionalLightsource.h"
+
+static std::shared_ptr<const lightsource_base> importDirectionalLight(const XMLNode& node)
+{
+ // get properties
+ vec3d direction = getVec3d(node, "direction", vec3d(0.0f, 0.0f, 1.0f));
+ color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f));
+
+ // Done.
+ return std::shared_ptr<const lightsource_base>( new directionalLightsource( direction, power));
+}
+
+
+std::shared_ptr<const lightsource_base> importLight(const XMLNode& node, nodeCache<boundedPrimitive>& shape_cache, nodeCache<shader_base>& shader_cache, nodeCache<texture_base>& texture_cache, const std::string& rootDir)
+{
+ // sanity check
+ assert(node.name() == "light");
+
+ // get light source type
+ std::string type = getString(node, "type", "directional");
+
+ // create light source
+ std::shared_ptr<const lightsource_base> ls;
+ if(type == "directional") ls = importDirectionalLight(node);
+ else errorMessage("Unknown light source type (%s)", type.c_str());
+
+ // Done.
+ return ls;
+}
+
+
+