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-rw-r--r--hw5/data/HW5-scene5.xml36
1 files changed, 36 insertions, 0 deletions
diff --git a/hw5/data/HW5-scene5.xml b/hw5/data/HW5-scene5.xml
new file mode 100644
index 0000000..7042de6
--- /dev/null
+++ b/hw5/data/HW5-scene5.xml
@@ -0,0 +1,36 @@
+<scene>
+
+ <camera eye="0.0 3.0 7.5" up="0.0 1.0 0.0" view="0.0 -0.4 -1.0" fov="30.0" width="512" height="512" auto="false"/>
+
+ <material id="white">
+ <diffuse>
+ <albedo value="1.0 1.0 1.0"/>
+ </diffuse>
+ </material>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="+3.0 0.0 -2.0"/>
+ <vertex v="-3.0 0.0 -2.0"/>
+ <vertex v="-3.0 0.0 +2.0"/>
+ <vertex v="+3.0 0.0 +2.0"/>
+ </triangle>
+ <material ref="white"/>
+ </triangleMesh>
+
+ <light type="spot" position="+1.5 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="10.0" sharpness="200.0" power="1.0 0.0 0.0" attenuation="0.0 0.0 1.0"/>
+
+ <light type="spot" position="0.0 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="50.0" sharpness="30.0" power="0.0 1.0 0.0" attenuation="0.0 0.0 1.0"/>
+
+ <light type="spot" position="-1.5 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="100.0" sharpness="1.0" power="0.0 0.0 1.0" attenuation="0.0 0.0 1.0"/>
+
+ <light type="spot" position="-1.5 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="25.0" sharpness="100.0" power="1.0 1.0 0.0" attenuation="1.0 0.0 1.0"/>
+
+ <light type="spot" position="0.0 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="75.0" sharpness="50.0" power="0.0 1.0 1.0" attenuation="0.0 1.0 0.0"/>
+
+ <light type="spot" position="+1.5 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="100.0" sharpness="10.0" power="1.0 0.0 1.0" attenuation="1.0 1.0 0.0"/>
+
+ <intersector type="bvh"/>
+ <renderer type="raycasting"/>
+
+</scene>