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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#ifndef _BRDF_BASE_H_
+#define _BRDF_BASE_H_
+
+#include <ostream>
+#include "vec3d.h"
+#include "color.h"
+
+class brdf_base {
+ public:
+ /////////////
+ // Methods //
+ /////////////
+
+ // Note: 'in' and 'out' point away from the surface point
+ // Note: 'in' and 'out' are specified in the local shading frame,
+ // where the normal=(0.0, 0.0, 1.0).
+ virtual color shade(const vec3d& in, const vec3d& out) const = 0;
+
+ // returns true if BRDF has a specular/diffuse component
+ virtual bool isSpecular(void) const = 0;
+ virtual bool isDiffuse(void) const = 0;
+
+ /////////////
+ // Friends //
+ /////////////
+ friend std::ostream& operator<<(std::ostream& s, const brdf_base& b)
+ {
+ b._print(s);
+ return s;
+ }
+
+ private:
+ /////////////////////
+ // Private Methods //
+ /////////////////////
+ virtual void _print(std::ostream& s) const = 0;
+};
+
+#endif /* _BRDF_BASE_H_ */