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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#ifndef _BUMPMAP_H_
+#define _BUMPMAP_H_
+
+#include <memory>
+
+#include "vec2d.h"
+#include "texture_base.h"
+#include "transformation3d.h"
+#include "shadingFrameTransformation.h"
+
+class bumpMap : public shadingFrameTransformation {
+ public:
+ //////////////////
+ // Constructors //
+ //////////////////
+ bumpMap(const std::shared_ptr<const texture_base>& map, float scale, unsigned int channel, const std::shared_ptr<const shader_base>& shader);
+ bumpMap(const bumpMap&) = delete;
+
+ ///////////////
+ // Operators //
+ ///////////////
+ bumpMap operator=(const bumpMap& src) = delete;
+
+ protected:
+ ///////////////////////
+ // Protected Methods //
+ ///////////////////////
+ virtual transformation3d _transformation(const vec2d& textureCoord) const override;
+ virtual void _print(std::ostream& s) const override;
+
+ //////////////////
+ // Data Members //
+ //////////////////
+ std::shared_ptr<const texture_base> _map;
+ float _scale;
+ unsigned int _channel;
+};
+
+#endif /* _SHADINGFRAMETRANSFORMATION_H_ */