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-rw-r--r--hw5/src/boundedVolumeNode.cpp71
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diff --git a/hw5/src/boundedVolumeNode.cpp b/hw5/src/boundedVolumeNode.cpp
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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#include <cassert>
+#include <algorithm>
+
+#include "boundedVolumeNode.h"
+#include "random_number.h"
+
+boundedVolumeNode::boundedVolumeNode(const std::vector<std::shared_ptr<const boundedPrimitive>>::iterator& start, const std::vector<std::shared_ptr<const boundedPrimitive>>::iterator& end)
+
+ : _left(nullptr), _right(nullptr), boundedPrimitive()
+{
+ assert(std::distance(start, end) > 1);
+
+ // compute the bounding box
+ for_each(start, end, [&](const std::shared_ptr<const boundedPrimitive>& prim)
+ {
+ _bb += prim->boundingbox();
+ });
+
+ // select random splitting dimension & pivot
+ unsigned int split = random_int(2);
+ float pivot = _bb.center()[split];
+
+ // partition
+ auto middle = std::partition(start, end, [&](const std::shared_ptr<const boundedPrimitive>& prim)
+ {
+ return prim->boundingbox().center()[split] < pivot;
+ });
+
+ // special case: all centers are the same.
+ if(start == middle) middle++;
+
+ // create _left (recurse if more than one primitive)
+ if(std::distance(start, middle) == 1)
+ _left = *start;
+ else
+ _left = std::shared_ptr<const boundedPrimitive>(new boundedVolumeNode(start, middle));
+
+ // create _right (recurse if more than one primitive)
+ if(std::distance(middle, end) == 1)
+ _right = *middle;
+ else
+ _right = std::shared_ptr<const boundedPrimitive>(new boundedVolumeNode(middle, end));
+
+ // Done.
+}
+
+intersectionPoint boundedVolumeNode::intersect(const ray& r) const
+{
+ intersectionPoint leftIp, rightIp;
+
+ // check left child
+ if(_left && _left->hitBoundingBox(r))
+ leftIp = _left->intersect(r);
+
+ // check right child
+ if(_right && _right->hitBoundingBox(r))
+ rightIp = _right->intersect(r);
+
+ // return closest
+ return std::min(leftIp, rightIp);
+}
+
+