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Diffstat (limited to 'hw5/src/pointLightsource.cpp')
-rw-r--r-- | hw5/src/pointLightsource.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/hw5/src/pointLightsource.cpp b/hw5/src/pointLightsource.cpp new file mode 100644 index 0000000..77d9ca5 --- /dev/null +++ b/hw5/src/pointLightsource.cpp @@ -0,0 +1,50 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ + +#include "constants.h" +#include "pointLightsource.h" + +////////////////// +// Constructors // +////////////////// +pointLightsource::pointLightsource(const vec3d& position, const color& power, const vec3d& attenuation) +{ + _position = position; + _power = power; + _attenuation = attenuation; +} + + +///////////// +// Methods // +///////////// +lightSample pointLightsource::intensityAt(const vec3d& point) const +{ + // HW5: Implement this. Computes the intensity from the point + // light source toward the 'point' taking in account attenuation. + // Modifies: nothing. + // Returns: light sample (pass: 1) direction, 2) power/color + // of the incident lighting, and 3) distance between + // the light source and the point). + vec3d direction = (point - _position).normalize(); + float distance = _position.distance(point); + color emittance = _power / (_attenuation.x + + _attenuation.y * distance + + _attenuation.z * _position.squared_distance(point)); + return lightSample(direction, emittance, distance); +} + + +///////////////////// +// Private Methods // +///////////////////// +void pointLightsource::_print(std::ostream& s) const +{ + s << "Point Lightsource: position=" << _position << ", power=" << _power << ", attenuation=" << _attenuation; +} |