diff options
Diffstat (limited to 'hw6/data/HW5-scene4.xml')
-rw-r--r-- | hw6/data/HW5-scene4.xml | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/hw6/data/HW5-scene4.xml b/hw6/data/HW5-scene4.xml new file mode 100644 index 0000000..b293a81 --- /dev/null +++ b/hw6/data/HW5-scene4.xml @@ -0,0 +1,144 @@ +<scene> + + <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/> + + <material id="white"> + <diffuse> + <albedo value="1.0 1.0 1.0"/> + </diffuse> + </material> + + <triangleMesh id="cube" filename="cube.obj"> + <material ref="white"/> + </triangleMesh> + + <sceneGraphNode id="column"> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 -4.5 0.0"/> + <rotationX angle="-30.0"/> + </transformation> + <triangleMesh ref="cube"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 -3.0.0"/> + <rotationX angle="-20.0"/> + </transformation> + <triangleMesh ref="cube"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 -1.5 0.0"/> + <rotationX angle="-10.0"/> + </transformation> + <triangleMesh ref="cube"/> + </sceneGraphNode> + + <sceneGraphNode> + <triangleMesh ref="cube"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 +1.5 0.0"/> + <rotationX angle="+10.0"/> + </transformation> + <triangleMesh ref="cube"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 +3.0 0.0"/> + <rotationX angle="+20.0"/> + </transformation> + <triangleMesh ref="cube"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 +4.5 0.0"/> + <rotationX angle="+30.0"/> + </transformation> + <triangleMesh ref="cube"/> + </sceneGraphNode> + + </sceneGraphNode> + + + <sceneGraphNode> + + <transformation> + <rotationZ angle="-45.0"/> + </transformation> + + <sceneGraphNode> + <transformation> + <translation offset="-4.5 0.0 0.0"/> + <rotationY angle="-30.0"/> + </transformation> + <sceneGraphNode ref="column"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="-3.0 0.0 0.0"/> + <rotationY angle="-20.0"/> + </transformation> + <sceneGraphNode ref="column"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="-1.5 0.0 0.0"/> + <rotationY angle="-10.0"/> + </transformation> + <sceneGraphNode ref="column"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <rotationY angle="45.0"/> + </transformation> + <sceneGraphNode ref="column"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="1.5 0.0 0.0"/> + <rotationY angle="10.0"/> + </transformation> + <sceneGraphNode ref="column"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="3.0 0.0 0.0"/> + <rotationY angle="20.0"/> + </transformation> + <sceneGraphNode ref="column"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="4.5 0.0 0.0"/> + <rotationY angle="30.0"/> + </transformation> + <sceneGraphNode ref="column"/> + </sceneGraphNode> + + </sceneGraphNode> + + <light type="point" position="3.0 3.0 3.0" power="1.0 0.0 0.0" attenuation="0.0 0.0 1.0"/> + + <light type="point" position="3.0 -3.0 3.0" power="0.0 1.0 0.0" attenuation="0.0 1.0 0.0"/> + + <light type="point" position="-3.0 3.0 3.0" power="0.0 0.0 1.0" attenuation="1.0 0.0 0.0"/> + + <intersector type="bvh"/> + <renderer type="raycasting"/> + +</scene> |