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-rw-r--r--hw6/data/HW5-scene8.xml35
1 files changed, 35 insertions, 0 deletions
diff --git a/hw6/data/HW5-scene8.xml b/hw6/data/HW5-scene8.xml
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index 0000000..18ddcd1
--- /dev/null
+++ b/hw6/data/HW5-scene8.xml
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+<scene>
+
+ <camera eye="0.0 7.5 7.5" up="0.0 1.0 0.0" view="0.0 -1.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>
+
+ <material id="white">
+ <shadingFrameTransformation type="normalMap">
+ <texture type="bilinear" filename="dots.pfm"/>
+ <material>
+ <diffuse>
+ <albedo value="0.5 0.5 0.5"/>
+ </diffuse>
+ <phong>
+ <albedo value="0.5 0.5 0.5"/>
+ <sharpness value="16.0"/>
+ </phong>
+ </material>
+ </shadingFrameTransformation>
+ </material>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="+3.0 0.0 -2.0" t="+1.0 +0.0"/>
+ <vertex v="-3.0 0.0 -2.0" t="+0.0 +0.0"/>
+ <vertex v="-3.0 0.0 +2.0" t="+0.0 +1.0"/>
+ <vertex v="+3.0 0.0 +2.0" t="+1.0 +1.0"/>
+ </triangle>
+ <material ref="white"/>
+ </triangleMesh>
+
+ <light type="point" position="0.0 1.0 0.0" power="0.4 1.0 2.0"/>
+
+ <intersector type="bvh"/>
+ <renderer type="raycasting"/>
+
+</scene>