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-rw-r--r--hw6/data/HW6-scene2.xml62
1 files changed, 62 insertions, 0 deletions
diff --git a/hw6/data/HW6-scene2.xml b/hw6/data/HW6-scene2.xml
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+<scene>
+
+ <!-------------------------Materials--------------------->
+ <material id="white">
+ <diffuse>
+ <albedo value="1.0 1.0 1.0"/>
+ </diffuse>
+ </material>
+
+ <!---------------------------Shapes---------------------->
+ <triangleMesh id="sphere" filename="sphere.obj"/>
+
+ <triangleMesh id="plane">
+ <triangle>
+ <vertex v="+1.0 0.0 -1.0" t="+1.0 +0.0"/>
+ <vertex v="-1.0 0.0 -1.0" t="+0.0 +0.0"/>
+ <vertex v="-1.0 0.0 +1.0" t="+0.0 +1.0"/>
+ <vertex v="+1.0 0.0 +1.0" t="+1.0 +1.0"/>
+ </triangle>
+ </triangleMesh>
+
+ <!------------------------Scene Graphs-------------------->
+ <sceneGraphNode>
+ <material ref="white"/>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 2.0 0.0"/>
+ </transformation>
+ <triangleMesh ref="sphere"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <scale scale="3.0"/>
+ </transformation>
+ <triangleMesh ref="plane"/>
+ </sceneGraphNode>
+
+ </sceneGraphNode>
+
+ <!----------------------------Scene----------------------->
+
+ <camera eye="0.0 2.5 8.2" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="256" height="256" auto="false"/>
+
+ <light type="area" power="300.0 300.0 300.0">
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 5.0 0.0"/>
+ <scale scale="0.5"/>
+ <rotationX angle="180"/>
+ </transformation>
+ <triangleMesh ref="plane"/>
+ </sceneGraphNode>
+ </light>
+
+
+ <!-------------------------Rendering---------------------->
+ <intersector type="bvh"/>
+ <renderer type="pathtracing" samplesPerPixel="16" directOnly="true"/>
+
+</scene>