diff options
Diffstat (limited to 'hw6/data/HW6-scene7-final.xml')
-rw-r--r-- | hw6/data/HW6-scene7-final.xml | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/hw6/data/HW6-scene7-final.xml b/hw6/data/HW6-scene7-final.xml new file mode 100644 index 0000000..ba6c420 --- /dev/null +++ b/hw6/data/HW6-scene7-final.xml @@ -0,0 +1,123 @@ +<scene> + + <!----------------------material---------------> + <material id="backWallMaterial"> + <diffuse> + <albedo value="0.5 0.5 0.5"/> + </diffuse> + </material> + + <material id="ceilingMaterial"> + <diffuse> + <albedo value="0.5 0.5 0.5"/> + </diffuse> + </material> + + <material id="floorMaterial"> + <diffuse> + <albedo value="0.3 0.3 0.3"/> + </diffuse> + </material> + + <material id="leftWallMaterial"> + <diffuse> + <albedo value="0.5 0.0 0.0"/> + </diffuse> + </material> + + <material id="rightWallMaterial"> + <diffuse> + <albedo value="0.0 0.5 0.0"/> + </diffuse> + </material> + + <material id="yellowCubeMaterial"> + <diffuse> + <albedo value="0.5 0.5 0.0"/> + </diffuse> + </material> + + <material id="greenCubeMaterial"> + <diffuse> + <albedo value="0.0 0.7 0.0"/> + </diffuse> + </material> + + + <!---------------------------Shapes----------------------> + <triangleMesh id="plane"> + <triangle> + <vertex v="+1.0 +0.0 -1.0"/> + <vertex v="-1.0 +0.0 -1.0"/> + <vertex v="-1.0 +0.0 +1.0"/> + <vertex v="+1.0 +0.0 +1.0"/> + </triangle> + </triangleMesh> + + + <!------------------------Scene Graphs--------------------> + <sceneGraphNode> + <!-------------FLOOR------------------> + <sceneGraphNode> + <transformation> + <translation offset="0.0 -1.0 0.0"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="floorMaterial"/> + </sceneGraphNode> + + <!-----------CEILING------------------> + <sceneGraphNode> + <transformation> + <translation offset="0.0 +1.0 0.0"/> + <rotationX angle="180"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="ceilingMaterial"/> + </sceneGraphNode> + + <!-----------BACK WALL----------------> + <sceneGraphNode> + <transformation> + <translation offset="0.0 0.0 -1.0"/> + <rotationX angle="90"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="backWallMaterial"/> + </sceneGraphNode> + + <!-----------RIGHT WALL----------------> + <sceneGraphNode> + <transformation> + <translation offset="-1.0 0.0 0.0"/> + <rotationZ angle="-90"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="rightWallMaterial"/> + </sceneGraphNode> + + <!-----------LEFT WALL---------------> + <sceneGraphNode> + <transformation> + <translation offset="1.0 0.0 0.0"/> + <rotationZ angle="90"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="leftWallMaterial"/> + </sceneGraphNode> + + </sceneGraphNode> + + + <!----------------------------Scene-----------------------> + <camera eye="0.0 0.0 0.0" up="0.0 -1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="256" height="256" auto="true"/> + + + <light type="point" position="0.0 -0.99995 0.0" power="100.0 100.0 100.0"/> + + + <!-------------------------Rendering----------------------> + <intersector type="bvh"/> + <renderer type="pathtracing" samplesPerPixel="256" directOnly="false"/> + +</scene>
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