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Diffstat (limited to 'hw6/src/sceneIO_light.cpp')
-rw-r--r-- | hw6/src/sceneIO_light.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/hw6/src/sceneIO_light.cpp b/hw6/src/sceneIO_light.cpp new file mode 100644 index 0000000..d763970 --- /dev/null +++ b/hw6/src/sceneIO_light.cpp @@ -0,0 +1,131 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cassert> + +#include "errorMessage.h" +#include "random_number.h" + +#include "sceneIO_core.h" +#include "sceneIO_basis.h" +#include "sceneIO_light.h" +#include "sceneIO_texture.h" +#include "sceneIO_material.h" +#include "sceneIO_geometry.h" + +#include "spotLightsource.h" +#include "areaLightsource.h" +#include "pointLightsource.h" +#include "directionalLightsource.h" + +#include "lightsourceGeometry.h" + +static std::shared_ptr<const lightsource_base> importDirectionalLight(const XMLNode& node) +{ + // get properties + vec3d direction = getVec3d(node, "direction", vec3d(0.0f, 0.0f, 1.0f)); + color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f)); + + // Done. + return std::shared_ptr<const lightsource_base>( new directionalLightsource( direction, power)); +} + + +static std::shared_ptr<const lightsource_base> importPointLight(const XMLNode& node) +{ + // get properties + vec3d position = getVec3d(node, "position", vec3d(0.0f, 0.0f, 0.0f)); + color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f)); + vec3d attenuation = getVec3d(node, "attenuation", vec3d(0.0f, 0.0f, 1.0f)); + + // Done + return std::shared_ptr<const lightsource_base>( new pointLightsource(position, power, attenuation)); +} + + +static std::shared_ptr<const lightsource_base> importSpotLight(const XMLNode& node) +{ + // Get properties + vec3d position = getVec3d(node, "position", vec3d(0.0f, 0.0f, 0.0f)); + vec3d direction = getVec3d(node, "direction", vec3d(0.0f, 0.0f, 1.0f)); + float cutoff = getFloat(node, "cutoff", 30.0f); + float sharpness = getFloat(node, "sharpness", 1.0f); + color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f)); + vec3d attenuation = getVec3d(node, "attenuation", vec3d(0.0f, 0.0f, 1.0f)); + + // Done. + return std::shared_ptr<const lightsource_base>(new spotLightsource( position, direction, cutoff, sharpness, power, attenuation )); +} + + +static std::shared_ptr<const lightsource_base> importAreaLight(const XMLNode& node, nodeCache<boundedPrimitive>& shape_cache, nodeCache<shader_base>& shader_cache, nodeCache<texture_base>& texture_cache, const std::string& rootDir) +{ + // get properties + color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f)); + vec3d attenuation = getVec3d(node, "attenuation", vec3d(0.0f, 0.0f, 1.0f)); + + // node properties + std::shared_ptr<const shader_base> reflectanceMaterial; + std::shared_ptr<const boundedPrimitive> geometry; + + // get children + for(XMLNode child = node.firstChild(); child.isValid(); child++) + { + std::string name = child.name(); + + // general child nodes + auto tempMat = importMaterial(child, shader_cache, texture_cache, rootDir); + auto tempGeom = importGeometry(child, shape_cache, shader_cache, texture_cache, rootDir); + + // specific child nodes + if(tempMat) reflectanceMaterial = tempMat; + else if(tempGeom) geometry = tempGeom; + else errorMessage("Unknown child-node in areaLightsource (%s).", name.c_str()); + } + + // produce warning if shader defined on the geometry + if(geometry && geometry->hasShader() && !reflectanceMaterial) + warningMessage("Any shader defined on the geometry are ignored in AreaLightsource. Define a reflectance material explicitely in AreaLightsource instead."); + + // Create + // 1) light source + // 2) light source geometry + std::shared_ptr<const lightsource_base> ls( new areaLightsource(power, geometry, attenuation) ); + std::shared_ptr<boundedPrimitive> lsShape( new lightsourceGeometry(geometry, ls, reflectanceMaterial) ); + + // Add lsShape to shape_cache + char id[32]; sprintf(id, "lightgeometry-%u", random_int()); +shape_cache.add(std::string(id), lsShape); + + // Done. + return ls; +} + + +std::shared_ptr<const lightsource_base> importLight(const XMLNode& node, nodeCache<boundedPrimitive>& shape_cache, nodeCache<shader_base>& shader_cache, nodeCache<texture_base>& texture_cache, const std::string& rootDir) +{ + // sanity check + assert(node.name() == "light"); + + // get light source type + std::string type = getString(node, "type", "directional"); + + // create light source + std::shared_ptr<const lightsource_base> ls; + if(type == "directional") ls = importDirectionalLight(node); + else if(type == "point") ls = importPointLight(node); + else if(type == "spot") ls = importSpotLight(node); + else if(type == "area") ls = importAreaLight(node, shape_cache, shader_cache, texture_cache, rootDir); + else errorMessage("Unknown light source type (%s)", type.c_str()); + + // Done. + return ls; +} + + + |