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Diffstat (limited to 'hw6/src/shadingFrameTransformation.cpp')
-rw-r--r-- | hw6/src/shadingFrameTransformation.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/hw6/src/shadingFrameTransformation.cpp b/hw6/src/shadingFrameTransformation.cpp new file mode 100644 index 0000000..8dfb589 --- /dev/null +++ b/hw6/src/shadingFrameTransformation.cpp @@ -0,0 +1,82 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include "shadingFrameTransformation.h" + + +////////////////// +// Constructors // +////////////////// +shadingFrameTransformation::shadingFrameTransformation(const std::shared_ptr<const shader_base>& shader) + : shader_base() +{ + _shader = shader; +} + + +///////////// +// Methods // +///////////// +color shadingFrameTransformation::shade(const intersectionPoint& ip, const vec3d& light_dir) const +{ + // transform to local shading frame + intersectionPoint localIp(ip); + localIp.inverseTransformShadingFrame( _transformation(ip.textureCoordinate()) ); + + // Done. + return _shader->shade(localIp, light_dir); +} + + +color shadingFrameTransformation::reflectance(const intersectionPoint& ip, const vec3d& light_dir) const +{ + // transform to local shading frame + intersectionPoint localIp(ip); + localIp.inverseTransformShadingFrame( _transformation(ip.textureCoordinate()) ); + + // Done. + return _shader->reflectance(localIp, light_dir); +} + + +brdfSample shadingFrameTransformation::sample(const intersectionPoint& ip, float r1, float r2) const +{ + // transform to local shading frame + intersectionPoint localIp(ip); + transformation3d ct = _transformation(ip.textureCoordinate()); + localIp.inverseTransformShadingFrame(ct); + + //get sample (in local shading frame) + brdfSample sample = _shader->sample(localIp, r1, r2); + + // transform to global shading frame + return sample.transform(ct); +} + + +float shadingFrameTransformation::reflectivity(const intersectionPoint& ip) const +{ + return _shader->reflectivity(ip); +} + + +color shadingFrameTransformation::emittance(const intersectionPoint& ip) const +{ + // transform to local shading frame + intersectionPoint localIp(ip); + localIp.inverseTransformShadingFrame( _transformation(ip.textureCoordinate()) ); + + // Done. + return _shader->emittance(localIp); +} + + +shaderProperties shadingFrameTransformation::properties(const intersectionPoint& ip) const +{ + return _shader->properties(ip); +} |