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path: root/hw6/data/HW4-scene3.xml
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<scene>

  <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>

  <material id="mat">
    <diffuse>
      <albedo value="1.0 1.0 1.0"/>
    </diffuse>
    <phong>
      <albedo value="1.0 1.0 1.0"/>
      <sharpness value="32.0"/>
    </phong>
  </material>

  <triangleMesh id="bunny" filename="bunny.obj">
    <material ref="mat"/>
  </triangleMesh>

  <light type="directional" direction="0.0 -1.0 -0.5" power="1.0 1.0 1.0"/>
  <intersector type="bvh"/>

</scene>