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path: root/hw6/data/HW5-bonus1.xml
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<scene>

  <camera eye="0.0 7.5 7.5" up="0.0 1.0 0.0" view="0.0 -1.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>

  <material id="white">
    <shadingFrameTransformation type="bumpMap" scale="3.0">
      <texture type="nearest" filename="rings_bump.pfm"/>
      <diffuse>
        <albedo value="1.0 1.0 1.0"/>
      </diffuse>
    </shadingFrameTransformation>
  </material>

  <triangleMesh>
    <triangle>
      <vertex v="+3.0 0.0 -2.0" t="+1.0 +0.0"/>
      <vertex v="-3.0 0.0 -2.0" t="+0.0 +0.0"/>
      <vertex v="-3.0 0.0 +2.0" t="+0.0 +1.0"/>
      <vertex v="+3.0 0.0 +2.0" t="+1.0 +1.0"/>
    </triangle>
    <material ref="white"/>
  </triangleMesh>

  <light type="directional" direction="1.0 -1.0 0.0" power="1.0 0.0 0.0"/>
  <light type="directional" direction="0.0 -1.0 1.0" power="0.0 0.0 1.0"/>
  <light type="directional" direction="-1.0 -1.0 -1.0" power="0.0 1.0 0.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>