blob: 85c948800ce838c22267306ef95ae86f04cd51db (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
<scene>
<!-------------------------Materials--------------------->
<material id="white">
<diffuse>
<albedo value="1.0 1.0 1.0"/>
</diffuse>
</material>
<!---------------------------Shapes---------------------->
<triangleMesh id="sphere" filename="sphere.obj">
<material ref="white"/>
</triangleMesh>
<triangleMesh id="groundplane">
<triangle>
<vertex v="+1.0 0.0 -1.0" t="+1.0 +0.0"/>
<vertex v="-1.0 0.0 -1.0" t="+0.0 +0.0"/>
<vertex v="-1.0 0.0 +1.0" t="+0.0 +1.0"/>
<vertex v="+1.0 0.0 +1.0" t="+1.0 +1.0"/>
</triangle>
<material ref="white"/>
</triangleMesh>
<!------------------------Scene Graphs-------------------->
<sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 2.0 0.0"/>
</transformation>
<triangleMesh ref="sphere"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<scale scale="3.0"/>
</transformation>
<triangleMesh ref="groundplane"/>
</sceneGraphNode>
</sceneGraphNode>
<!----------------------------Scene----------------------->
<camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>
<light type="point" position="0.0 5.0 0.0" power="10.0 10.0 10.0"/>
<light type="directional" direction="0.0 -0.1 -1.0" power="0.01 0.01 0.01"/>
<intersector type="bvh"/>
<renderer type="recursiveRaytracing" samplesPerPixel="1" maxDepth="1"/>
</scene>
|