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<scene>
<camera eye="5.5 5.5 5.5" up="0.0 1.0 0.0" view="-1.0 -1.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>
<material id="white">
<diffuse>
<albedo value="0.5 0.5 0.5"/>
</diffuse>
<phong>
<albedo value="0.5 0.5 0.5"/>
<sharpness value="16.0"/>
</phong>
</material>
<triangleMesh id="plane">
<triangle id="up">
<vertex v="+1.0 +0.00001 -1.0"/>
<vertex v="-1.0 +0.00001 -1.0"/>
<vertex v="-1.0 +0.00001 +1.0"/>
<vertex v="+1.0 +0.00001 +1.0"/>
</triangle>
<triangle id="down">
<vertex v="+1.0 -0.00001 +1.0"/>
<vertex v="-1.0 -0.00001 +1.0"/>
<vertex v="-1.0 -0.00001 -1.0"/>
<vertex v="+1.0 -0.00001 -1.0"/>
</triangle>
<material ref="white"/>
</triangleMesh>
<sceneGraphNode>
<sceneGraphNode id="lowerplane">
<transformation>
<scale scale="3.0"/>
</transformation>
<triangleMesh ref="plane"/>
</sceneGraphNode>
<sceneGraphNode id="upperplane">
<transformation>
<translation offset="0.0 2.0 0.0"/>
</transformation>
<triangleMesh ref="plane"/>
</sceneGraphNode>
</sceneGraphNode>
<light type="point" position="-2.0 3.0 0.0" power="5.0 0.0 0.0"/>
<light type="point" position="+2.0 3.0 0.0" power="0.0 0.0 5.0"/>
<intersector type="bvh"/>
<renderer type="recursiveRaytracing" maxDepth="1" samplesPerPixel="1"/>
</scene>
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