blob: 6c1e317448bf42431c72ca598db5564a5a3d6266 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
<scene>
<camera eye="0.0 0.0 0.0" up="0.0 -1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>
<!----------------------MATERIAL DEFINITIONS--------------->
<material id="backWallMaterial">
<diffuse>
<albedo value="0.5 0.5 0.5"/>
</diffuse>
<phong>
<albedo value="0.1 0.1 0.1"/>
<sharpness value="32.0"/>
</phong>
</material>
<material id="ceilingMaterial">
<diffuse>
<albedo value="0.5 0.5 0.5"/>
</diffuse>
</material>
<material id="floorMaterial">
<diffuse>
<albedo value="0.3 0.3 0.3"/>
</diffuse>
<phong>
<albedo value="0.7 0.7 0.7"/>
<sharpness value="32.0"/>
</phong>
</material>
<material id="leftWallMaterial">
<diffuse>
<albedo value="0.5 0.0 0.0"/>
</diffuse>
</material>
<material id="rightWallMaterial">
<diffuse>
<albedo value="0.0 0.5 0.0"/>
</diffuse>
</material>
<material id="yellowCubeMaterial">
<diffuse>
<albedo value="0.5 0.5 0.0"/>
</diffuse>
<phong>
<albedo value="0.5 0.5 0.0"/>
<sharpness value="256.0"/>
</phong>
</material>
<material id="greenCubeMaterial">
<diffuse>
<albedo value="0.0 0.7 0.0"/>
</diffuse>
<phong>
<albedo value="0.3 0.3 0.3"/>
<sharpness value="3.0"/>
</phong>
</material>
<!-----------------------GEOMETRY DEFINITIONS--------------->
<triangleMesh id="plane">
<triangle>
<vertex v="+1.0 +0.0 -1.0"/>
<vertex v="-1.0 +0.0 -1.0"/>
<vertex v="-1.0 +0.0 +1.0"/>
<vertex v="+1.0 +0.0 +1.0"/>
</triangle>
</triangleMesh>
<sceneGraphNode>
<!-------------FLOOR------------------>
<sceneGraphNode>
<transformation>
<translation offset="0.0 -1.0 0.0"/>
</transformation>
<triangleMesh ref="plane"/>
<material ref="floorMaterial"/>
</sceneGraphNode>
<!-----------CEILING------------------>
<sceneGraphNode>
<transformation>
<translation offset="0.0 +1.0 0.0"/>
<rotationX angle="180"/>
</transformation>
<triangleMesh ref="plane"/>
<material ref="ceilingMaterial"/>
</sceneGraphNode>
<!-----------BACK WALL---------------->
<sceneGraphNode>
<transformation>
<translation offset="0.0 0.0 -1.0"/>
<rotationX angle="90"/>
</transformation>
<triangleMesh ref="plane"/>
<material ref="backWallMaterial"/>
</sceneGraphNode>
<!-----------RIGHT WALL---------------->
<sceneGraphNode>
<transformation>
<translation offset="-1.0 0.0 0.0"/>
<rotationZ angle="-90"/>
</transformation>
<triangleMesh ref="plane"/>
<material ref="rightWallMaterial"/>
</sceneGraphNode>
<!-----------LEFT WALL--------------->
<sceneGraphNode>
<transformation>
<translation offset="1.0 0.0 0.0"/>
<rotationZ angle="90"/>
</transformation>
<triangleMesh ref="plane"/>
<material ref="leftWallMaterial"/>
</sceneGraphNode>
<!-----------RIGHT CUBE--------------->
<sceneGraphNode>
<transformation>
<translation offset="-0.5 0.1 0.7"/>
<scale scale="0.5 0.9 0.5"/>
<rotationY angle="140"/>
</transformation>
<triangleMesh filename="cube.obj">
<material ref="greenCubeMaterial"/>
</triangleMesh>
</sceneGraphNode>
<!-----------LEFT CUBE--------------->
<sceneGraphNode>
<transformation>
<rotationY angle="-35.0"/>
<scale scale="0.5 0.5 0.5"/>
<translation offset="1.1 1.0 -0.2"/>
</transformation>
<triangleMesh filename="cube.obj">
<material ref="yellowCubeMaterial"/>
</triangleMesh>
</sceneGraphNode>
</sceneGraphNode>
<!------------------------LIGHT DEFINITIONS----------------->
<light type="point" position="0.0 -0.9995 0.0" power="2.0 2.0 2.0"/>
<!----------------------RENDETING DEFINITIONS--------------->
<intersector type="bvh"/>
<renderer type="recursiveRaytracing" maxDepth="3" samplesPerPixel="1"/>
</scene>
|