summaryrefslogtreecommitdiff
path: root/hw6/data/HW5-scene4.xml
blob: b293a81cccf79473344209a65e98ee5f4c50068e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
<scene>

  <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>

  <material id="white">
    <diffuse>
      <albedo value="1.0 1.0 1.0"/>
    </diffuse>
  </material>

  <triangleMesh id="cube" filename="cube.obj">
    <material ref="white"/>
  </triangleMesh>

  <sceneGraphNode id="column">

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 -4.5 0.0"/>
        <rotationX angle="-30.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 -3.0.0"/>
        <rotationX angle="-20.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 -1.5 0.0"/>
        <rotationX angle="-10.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 +1.5 0.0"/>
        <rotationX angle="+10.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 +3.0 0.0"/>
        <rotationX angle="+20.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 +4.5 0.0"/>
        <rotationX angle="+30.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

  </sceneGraphNode>  


  <sceneGraphNode>

    <transformation>
      <rotationZ angle="-45.0"/>
    </transformation>    
  
    <sceneGraphNode>
      <transformation>
        <translation offset="-4.5 0.0 0.0"/>
        <rotationY angle="-30.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="-3.0 0.0 0.0"/>
        <rotationY angle="-20.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="-1.5 0.0 0.0"/>
        <rotationY angle="-10.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <rotationY angle="45.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="1.5 0.0 0.0"/>
        <rotationY angle="10.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="3.0 0.0 0.0"/>
        <rotationY angle="20.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="4.5 0.0 0.0"/>
        <rotationY angle="30.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

  </sceneGraphNode>

  <light type="point" position="3.0 3.0 3.0" power="1.0 0.0 0.0" attenuation="0.0 0.0 1.0"/>

  <light type="point" position="3.0 -3.0 3.0" power="0.0 1.0 0.0" attenuation="0.0 1.0 0.0"/>

  <light type="point" position="-3.0 3.0 3.0" power="0.0 0.0 1.0" attenuation="1.0 0.0 0.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>