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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#ifndef _SCENEIO_CORE_H_
#define _SCENEIO_CORE_H_
#include "sceneIO_xml.h"
#include "color.h"
#include "vec2d.h"
#include "vec3d.h"
color getColor(const XMLNode& node, const std::string& name, const color& default_value=color());
vec3d getVec3d(const XMLNode& node, const std::string& name, const vec3d& default_value=vec3d());
vec2d getVec2d(const XMLNode& node, const std::string& name, const vec2d& default_value=vec2d());
std::string getString(const XMLNode& node, const std::string& name, const std::string& default_value=std::string(""));
float getFloat(const XMLNode& node, const std::string& name, float default_value=0.0f);
unsigned int getInteger(const XMLNode& node, const std::string& name, unsigned int default_value=0);
#endif /* _SCENEIO_CORE_H_ */
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