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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527     */
/* without consent of either the College of William & Mary or     */
/* Pieter Peers.                                                  */
/******************************************************************/
#ifndef _TRIANGLEMESH_H_ 
#define _TRIANGLEMESH_H_ 

#include "vec2d.h"
#include "vec3d.h"
#include "shader_base.h"
#include "boundedTriangle.h"
#include "boundedCompound.h"

class triangleMesh : public boundedCompound {
 public:
  //////////////////
  // Constructors //
  //////////////////
  triangleMesh(void);
  triangleMesh(const std::vector<triangle>& triangle_list, const std::shared_ptr<const shader_base>& shader, const transformation3d& transform=transformation3d());
  triangleMesh(const triangleMesh&) = delete;

  ///////////////
  // Operators //
  ///////////////
  triangleMesh& operator=(const triangleMesh&) = delete;

  /////////////
  // Methods //
  /////////////
  virtual const std::vector<std::shared_ptr<const boundedPrimitive>>& compounds(void) const final override;

  virtual bool hasShader(void) const override;

 private:
  /////////////////////
  // Private Methods //
  /////////////////////
  virtual void _print(std::ostream& s) const override;

  //////////////////
  // Data Members //
  //////////////////
  std::vector<std::shared_ptr<const boundedPrimitive>> _triangles;
};

#endif /* _TRIANGLEMESH_H_ */