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path: root/hw6/src/diffuseReflectanceShader.cpp
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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527     */
/* without consent of either the College of William & Mary or     */
/* Pieter Peers.                                                  */
/******************************************************************/

#include "diffuseReflectanceShader.h"


/////////////////
// Constructor //
/////////////////
diffuseReflectanceShader::diffuseReflectanceShader(const colorReflectanceParameter& albedo)
  : reflectanceShader_base()
{
  _albedo = albedo;
}


///////////////////////
// Protected Methods //
///////////////////////
std::unique_ptr<const brdf_base> diffuseReflectanceShader::make_brdf(const vec2d& textureCoord) const
{
  return std::unique_ptr<const brdf_base>(new diffuseBrdf( _albedo(textureCoord) ));
}


void diffuseReflectanceShader::_print(std::ostream& s) const
{
  s << "Diffuse Reflectance: albedo=" << _albedo;
}