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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#include <algorithm>
#include "triangleMesh.h"
/////////////////
// Constructors //
//////////////////
triangleMesh::triangleMesh(void)
: boundedCompound()
{
// Nothing.
}
triangleMesh::triangleMesh(const std::vector<triangle>& triangle_list, const std::shared_ptr<const shader_base>& shader, const transformation3d& transform)
: boundedCompound(transform, shader)
{
// allocate sufficient memory
_triangles.reserve(triangle_list.size());
// construct vector of boundedTriangles
for_each(triangle_list.begin(), triangle_list.end(), [&](const triangle& tri)
{
_triangles.push_back( std::make_shared<boundedTriangle>(tri, shader) );
});
// Done.
initializeBoundingBox();
}
/////////////
// Methods //
/////////////
const std::vector<std::shared_ptr<const boundedPrimitive>>& triangleMesh::compounds(void) const
{
return _triangles;
}
bool triangleMesh::hasShader(void) const
{
return boundedPrimitive::hasShader();
}
void triangleMesh::_print(std::ostream& s) const
{
s << "triangleMesh (" << _bb << ", " << _triangles.size() << " compounds)";
}
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