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author | Adam T. Carpenter <atc@53hor.net> | 2025-10-21 21:25:41 -0400 |
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committer | Adam T. Carpenter <atc@53hor.net> | 2025-10-21 21:25:41 -0400 |
commit | 2f5ea4d741f2b4c125849c3c19772fef6e1ee9b4 (patch) | |
tree | c34935a29984d16617bb126ec82f7e1ca407b67f /drafts/flatout2mods.md | |
parent | 821be8bca1ded6950d992eadfea820eed0307dd4 (diff) | |
download | 53hor-2f5ea4d741f2b4c125849c3c19772fef6e1ee9b4.tar.xz 53hor-2f5ea4d741f2b4c125849c3c19772fef6e1ee9b4.zip |
draft cleanup and add wwoo stories
Diffstat (limited to 'drafts/flatout2mods.md')
-rw-r--r-- | drafts/flatout2mods.md | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/drafts/flatout2mods.md b/drafts/flatout2mods.md new file mode 100644 index 0000000..ff3a8f3 --- /dev/null +++ b/drafts/flatout2mods.md @@ -0,0 +1,19 @@ +I've been a long-time enjoyer of FlatOut 2. It's frankly the best racing +game I've ever played. My brother and I spent immeasurable hours on the +PS2 throwing cars at each other and launching drivers through their +windshields (usually through a ring of fire). + +Last year FlatOut 2 got Steam Workshop access which re-introduced me to +the world of game modding. I've never actually produced a mod for a +game, let alone a 3D racing game, so I saw this as my opportunity to +realize a childhood dream. + +Here's how to make a car skin mod for FlatOut 2 in 2025 and publish it on the +Stema Workshop. + +I used these tools + +- https://github.com/xNyaDev/bfstool, which is bundled with the steam install + and mod manager +- Gimp https://www.gimp.org/ +- notes on dds files from steam |