summaryrefslogtreecommitdiff
path: root/drafts/flatout2mods.md
diff options
context:
space:
mode:
Diffstat (limited to 'drafts/flatout2mods.md')
-rw-r--r--drafts/flatout2mods.md19
1 files changed, 19 insertions, 0 deletions
diff --git a/drafts/flatout2mods.md b/drafts/flatout2mods.md
new file mode 100644
index 0000000..ff3a8f3
--- /dev/null
+++ b/drafts/flatout2mods.md
@@ -0,0 +1,19 @@
+I've been a long-time enjoyer of FlatOut 2. It's frankly the best racing
+game I've ever played. My brother and I spent immeasurable hours on the
+PS2 throwing cars at each other and launching drivers through their
+windshields (usually through a ring of fire).
+
+Last year FlatOut 2 got Steam Workshop access which re-introduced me to
+the world of game modding. I've never actually produced a mod for a
+game, let alone a 3D racing game, so I saw this as my opportunity to
+realize a childhood dream.
+
+Here's how to make a car skin mod for FlatOut 2 in 2025 and publish it on the
+Stema Workshop.
+
+I used these tools
+
+- https://github.com/xNyaDev/bfstool, which is bundled with the steam install
+ and mod manager
+- Gimp https://www.gimp.org/
+- notes on dds files from steam