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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#ifndef _TRIANGLEMESH_H_
#define _TRIANGLEMESH_H_
#include "vec2d.h"
#include "vec3d.h"
#include "shader_base.h"
#include "boundedTriangle.h"
#include "boundedCompound.h"
class triangleMesh : public boundedCompound {
public:
//////////////////
// Constructors //
//////////////////
triangleMesh(void);
triangleMesh(const std::vector<triangle>& triangle_list, const std::shared_ptr<const shader_base>& shader, const transformation3d& transform=transformation3d());
triangleMesh(const triangleMesh&) = delete;
///////////////
// Operators //
///////////////
triangleMesh& operator=(const triangleMesh&) = delete;
/////////////
// Methods //
/////////////
virtual const std::vector<std::shared_ptr<const boundedPrimitive>>& compounds(void) const final override;
virtual bool hasShader(void) const override;
private:
/////////////////////
// Private Methods //
/////////////////////
virtual void _print(std::ostream& s) const override;
//////////////////
// Data Members //
//////////////////
std::vector<std::shared_ptr<const boundedPrimitive>> _triangles;
};
#endif /* _TRIANGLEMESH_H_ */
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