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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#include "constants.h"
#include "rotationY3d.h"
//////////////////
// Constructors //
//////////////////
rotationY3d::rotationY3d(void)
: transformation3d()
{
// Do Nothing
}
rotationY3d::rotationY3d(float angle)
: transformation3d()
{
// HW5: implement a rotation of 'angle' degrees around the Y-axis.
// Modifies: _transformation, _inverseTransformation, _translation
// Returns: nothing.
float s = sin(angle * PI / 180.0f);
float c = cos(angle * PI / 180.0f);
_transformation(0,0) = c;
_transformation(2,0) = -s;
_transformation(0,2) = s;
_transformation(2,2) = c;
_inverseTransformation = transpose(_transformation);
}
rotationY3d::rotationY3d(const rotationY3d& r)
: transformation3d(r)
{
// Do Nothing
}
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