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path: root/hw6/data/HW6-scene2.xml
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<scene>

  <!-------------------------Materials--------------------->
  <material id="white">
    <diffuse>
      <albedo value="1.0 1.0 1.0"/>
    </diffuse>
  </material>

  <!---------------------------Shapes---------------------->
  <triangleMesh id="sphere" filename="sphere.obj"/>

  <triangleMesh id="plane">
    <triangle>
      <vertex v="+1.0 0.0 -1.0" t="+1.0 +0.0"/>
      <vertex v="-1.0 0.0 -1.0" t="+0.0 +0.0"/>
      <vertex v="-1.0 0.0 +1.0" t="+0.0 +1.0"/>
      <vertex v="+1.0 0.0 +1.0" t="+1.0 +1.0"/>
    </triangle>
  </triangleMesh>

  <!------------------------Scene Graphs-------------------->
  <sceneGraphNode>
    <material ref="white"/>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 2.0 0.0"/>
      </transformation>
      <triangleMesh ref="sphere"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <scale scale="3.0"/>
      </transformation>
      <triangleMesh ref="plane"/>
    </sceneGraphNode>

  </sceneGraphNode>

  <!----------------------------Scene----------------------->

  <camera eye="0.0 2.5 8.2" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="256" height="256" auto="false"/>

  <light type="area" power="300.0 300.0 300.0">
    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 5.0 0.0"/>
        <scale scale="0.5"/>
        <rotationX angle="180"/>
      </transformation>
      <triangleMesh ref="plane"/>
    </sceneGraphNode>
  </light>


  <!-------------------------Rendering---------------------->
  <intersector type="bvh"/>
  <renderer type="pathtracing" samplesPerPixel="16" directOnly="true"/>

</scene>