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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#ifndef _BUMPMAP_H_
#define _BUMPMAP_H_
#include <memory>
#include "vec2d.h"
#include "texture_base.h"
#include "transformation3d.h"
#include "shadingFrameTransformation.h"
class bumpMap : public shadingFrameTransformation {
public:
//////////////////
// Constructors //
//////////////////
bumpMap(const std::shared_ptr<const texture_base>& map, float scale, unsigned int channel, const std::shared_ptr<const shader_base>& shader);
bumpMap(const bumpMap&) = delete;
///////////////
// Operators //
///////////////
bumpMap operator=(const bumpMap& src) = delete;
protected:
///////////////////////
// Protected Methods //
///////////////////////
virtual transformation3d _transformation(const vec2d& textureCoord) const override;
virtual void _print(std::ostream& s) const override;
//////////////////
// Data Members //
//////////////////
std::shared_ptr<const texture_base> _map;
float _scale;
unsigned int _channel;
};
#endif /* _SHADINGFRAMETRANSFORMATION_H_ */
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