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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527     */
/* without consent of either the College of William & Mary or     */
/* Pieter Peers.                                                  */
/******************************************************************/
#include <cassert>
#include "lightsourceShader.h"
#include "lightsourceGeometry.h"

/////////////////
// Constructor //
/////////////////
lightsourceGeometry::lightsourceGeometry(void)
  : boundedCompound()
{
  // Nothing.
}


lightsourceGeometry::lightsourceGeometry(const std::shared_ptr<const boundedPrimitive>& geometry, const std::shared_ptr<const lightsource_base>& ls, const std::shared_ptr<const shader_base>& material)
  : boundedCompound()
{
  assert(geometry && ls);
  _geometry.push_back(geometry);
  _shader = std::shared_ptr<const shader_base>(new lightsourceShader(ls, material));

  // Done.
  initializeBoundingBox();
}


/////////////
// Methods //
/////////////
bool lightsourceGeometry::hasShader(void) const
{
  // always has a shader by construction
  return true;
}


const std::vector<std::shared_ptr<const boundedPrimitive>>& lightsourceGeometry::compounds(void) const
{
  return _geometry;
}


void lightsourceGeometry::_print(std::ostream& s) const
{
  s << "lightsourceGeometry (" << _bb << ") -> [" << *_shader << "]";
}