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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527     */
/* without consent of either the College of William & Mary or     */
/* Pieter Peers.                                                  */
/******************************************************************/
#include <algorithm>
#include "sceneGraphNode.h"

//////////////////
// Constructors //
//////////////////
sceneGraphNode::sceneGraphNode(void)
  : boundedCompound()
{
  // Do nothing
}

sceneGraphNode::sceneGraphNode(const std::vector<std::shared_ptr<const boundedPrimitive>>& nodes, const transformation3d& transform, const std::shared_ptr<const shader_base>& shader)
  : boundedCompound(transform, shader)
{
  // copy nodes
  _nodes = nodes;

  // init bounding box
  initializeBoundingBox();
}


/////////////
// Methods //
/////////////
const std::vector<std::shared_ptr<const boundedPrimitive>>& sceneGraphNode::compounds(void) const
{
  return _nodes;
}