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| author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
|---|---|---|
| committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
| commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
| tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw3/src/diffuseBrdf.cpp | |
| download | csci427-master.tar.xz csci427-master.zip | |
Diffstat (limited to 'hw3/src/diffuseBrdf.cpp')
| -rw-r--r-- | hw3/src/diffuseBrdf.cpp | 88 | 
1 files changed, 88 insertions, 0 deletions
| diff --git a/hw3/src/diffuseBrdf.cpp b/hw3/src/diffuseBrdf.cpp new file mode 100644 index 0000000..849e341 --- /dev/null +++ b/hw3/src/diffuseBrdf.cpp @@ -0,0 +1,88 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527     */ +/* without consent of either the College of William & Mary or     */ +/* Pieter Peers.                                                  */ +/******************************************************************/ +#include <cmath> +#include "constants.h" +#include "diffuseBrdf.h" + +////////////////// +// Constructors // +////////////////// +diffuseBrdf::diffuseBrdf(const color& albedo) +{ +  _albedo = albedo; +} + + +diffuseBrdf::diffuseBrdf(const diffuseBrdf& src) +{ +  _albedo = src._albedo; +} + + +/////////////// +// Operators // +/////////////// +diffuseBrdf& diffuseBrdf::operator=(const diffuseBrdf& src) +{ +  _assign(src); +  return *this; +} + + +///////////// +// Methods // +///////////// +color diffuseBrdf::shade(const vec3d& in, const vec3d& out) const +{ +  // HW3: Implement this. +  //      Returns the shaded color from a diffuse surface for an +  //      incident lighting direction of 'in'. The surface normal = (0,0,1). +  // Returns: shaded color +  // Modifies: nothing. +  if (out.z < EPSILON) { return color(0.0f); } + +  vec3d normal; +  float normal_dot_in; + +  normal = vec3d(0, 0, 1); +  normal_dot_in = normal.dot(in); +  return color(_albedo * normal_dot_in); +} + + +bool diffuseBrdf::isSpecular(void) const +{ +  return false; +} + + +bool diffuseBrdf::isDiffuse(void) const +{ +  return true; +} + + +///////////////////// +// Private Methods // +///////////////////// +void diffuseBrdf::_assign(const diffuseBrdf& src) +{ +  _albedo = src._albedo; +} + + +void diffuseBrdf::_swap(diffuseBrdf& src) +{ +  swap(_albedo, src._albedo); +} + +void diffuseBrdf::_print(std::ostream& s) const +{ +  s << "Diffuse BRDF: albedo=" << _albedo; +} |