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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw3/src/phongBrdf.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw3/src/phongBrdf.cpp')
-rw-r--r-- | hw3/src/phongBrdf.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/hw3/src/phongBrdf.cpp b/hw3/src/phongBrdf.cpp new file mode 100644 index 0000000..40f730a --- /dev/null +++ b/hw3/src/phongBrdf.cpp @@ -0,0 +1,99 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cmath> +#include "constants.h" +#include "phongBrdf.h" + +////////////////// +// Constructors // +////////////////// +phongBrdf::phongBrdf(const color& albedo, float sharpness) +{ + _albedo = albedo; + _sharpness = sharpness; +} + + +phongBrdf::phongBrdf(const phongBrdf& src) +{ + _albedo = src._albedo; + _sharpness = src._sharpness; +} + + +/////////////// +// Operators // +/////////////// +phongBrdf& phongBrdf::operator=(const phongBrdf& src) +{ + _assign(src); + return *this; +} + + +///////////// +// Methods // +///////////// +color phongBrdf::shade(const vec3d& in, const vec3d& out) const +{ + // HW3: Implement this. + // Returns the phong shaded color from a specular surface for an + // incident lighting direction of 'in', and view direction of 'out'. + // The surface normal = (0,0,1). + // Returns: shaded color + // Modifies: nothing. + if (out.z < EPSILON) { return color(0.0f); } + + vec3d normal, r; + float r_dot_out; + + normal = vec3d(0, 0, 1); + r = (2 * normal.dot(in) * normal) - in; + r_dot_out = r.dot(out); + if (r_dot_out < EPSILON) { return color(0.0f); } + else if (r_dot_out > EPSILON + 1) { r_dot_out = 1; } + return color(_albedo * pow(r_dot_out, _sharpness)); +} + + +bool phongBrdf::isSpecular(void) const +{ + // Consider low roughness to be diffuse. + // Use 5.0f as an arbitrary threshold. + return (_sharpness > 5.0f); +} + + +bool phongBrdf::isDiffuse(void) const +{ + return !isSpecular(); +} + + +///////////////////// +// Private Methods // +///////////////////// +void phongBrdf::_assign(const phongBrdf& src) +{ + _albedo = src._albedo; + _sharpness = src._sharpness; +} + + +void phongBrdf::_swap(phongBrdf& src) +{ + swap(_albedo, src._albedo); + std::swap(_sharpness, src._sharpness); +} + + +void phongBrdf::_print(std::ostream& s) const +{ + s << "Phong BRDF: albedo=" << _albedo << ", sharpness=" << _sharpness; +} |