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| author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
|---|---|---|
| committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
| commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
| tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw3/src/shaderProperties.cpp | |
| download | csci427-master.tar.xz csci427-master.zip | |
Diffstat (limited to 'hw3/src/shaderProperties.cpp')
| -rw-r--r-- | hw3/src/shaderProperties.cpp | 59 | 
1 files changed, 59 insertions, 0 deletions
| diff --git a/hw3/src/shaderProperties.cpp b/hw3/src/shaderProperties.cpp new file mode 100644 index 0000000..aad680b --- /dev/null +++ b/hw3/src/shaderProperties.cpp @@ -0,0 +1,59 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527     */ +/* without consent of either the College of William & Mary or     */ +/* Pieter Peers.                                                  */ +/******************************************************************/ +#include "shaderProperties.h" + + +////////////// +// Operator // +////////////// +bool shaderProperties::operator==(const shaderProperties& sp) const +{ +  return (diffuse == sp.diffuse) && (specular == sp.specular); +} + + +bool shaderProperties::operator!=(const shaderProperties& sp) const +{ +  return !(*this == sp); +} + + +shaderProperties& shaderProperties::operator&=(const shaderProperties& sp) +{ +  diffuse &= sp.diffuse; +  specular &= sp.specular; +} + + +shaderProperties& shaderProperties::operator|=(const shaderProperties& sp) +{ +  diffuse |= sp.diffuse; +  specular |= sp.specular; +} + + +shaderProperties& shaderProperties::operator~(void) +{ +  diffuse = ~diffuse; +  specular = ~specular; +} + + +shaderProperties shaderProperties::operator&(const shaderProperties& sp) const +{ +  return shaderProperties(diffuse & sp.diffuse, +			  specular & sp.specular); +} + + +shaderProperties shaderProperties::operator|(const shaderProperties& sp) const +{ +  return shaderProperties(diffuse | sp.diffuse, +			  specular | sp.specular); +} |