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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/data/HW5-scene16.xml | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw5/data/HW5-scene16.xml')
-rw-r--r-- | hw5/data/HW5-scene16.xml | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/hw5/data/HW5-scene16.xml b/hw5/data/HW5-scene16.xml new file mode 100644 index 0000000..e39dfd4 --- /dev/null +++ b/hw5/data/HW5-scene16.xml @@ -0,0 +1,158 @@ +<scene> + + <camera eye="0.0 0.0 0.0" up="0.0 -1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/> + + <!----------------------MATERIAL DEFINITIONS---------------> + <material id="backWallMaterial"> + <diffuse> + <albedo value="0.5 0.5 0.5"/> + </diffuse> + <phong> + <albedo value="0.1 0.1 0.1"/> + <sharpness value="32.0"/> + </phong> + </material> + + <material id="ceilingMaterial"> + <diffuse> + <albedo value="0.5 0.5 0.5"/> + </diffuse> + </material> + + <material id="floorMaterial"> + <diffuse> + <albedo value="0.3 0.3 0.3"/> + </diffuse> + <phong> + <albedo value="0.7 0.7 0.7"/> + <sharpness value="32.0"/> + </phong> + </material> + + <material id="leftWallMaterial"> + <diffuse> + <albedo value="0.5 0.0 0.0"/> + </diffuse> + </material> + + <material id="rightWallMaterial"> + <diffuse> + <albedo value="0.0 0.5 0.0"/> + </diffuse> + </material> + + <material id="yellowCubeMaterial"> + <diffuse> + <albedo value="0.5 0.5 0.0"/> + </diffuse> + <phong> + <albedo value="0.5 0.5 0.0"/> + <sharpness value="256.0"/> + </phong> + </material> + + <material id="greenCubeMaterial"> + <diffuse> + <albedo value="0.0 0.7 0.0"/> + </diffuse> + <phong> + <albedo value="0.3 0.3 0.3"/> + <sharpness value="3.0"/> + </phong> + </material> + + <!-----------------------GEOMETRY DEFINITIONS---------------> + <triangleMesh id="plane"> + <triangle> + <vertex v="+1.0 +0.0 -1.0"/> + <vertex v="-1.0 +0.0 -1.0"/> + <vertex v="-1.0 +0.0 +1.0"/> + <vertex v="+1.0 +0.0 +1.0"/> + </triangle> + </triangleMesh> + + <sceneGraphNode> + <!-------------FLOOR------------------> + <sceneGraphNode> + <transformation> + <translation offset="0.0 -1.0 0.0"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="floorMaterial"/> + </sceneGraphNode> + + <!-----------CEILING------------------> + <sceneGraphNode> + <transformation> + <translation offset="0.0 +1.0 0.0"/> + <rotationX angle="180"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="ceilingMaterial"/> + </sceneGraphNode> + + <!-----------BACK WALL----------------> + <sceneGraphNode> + <transformation> + <translation offset="0.0 0.0 -1.0"/> + <rotationX angle="90"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="backWallMaterial"/> + </sceneGraphNode> + + <!-----------RIGHT WALL----------------> + <sceneGraphNode> + <transformation> + <translation offset="-1.0 0.0 0.0"/> + <rotationZ angle="-90"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="rightWallMaterial"/> + </sceneGraphNode> + + <!-----------LEFT WALL---------------> + <sceneGraphNode> + <transformation> + <translation offset="1.0 0.0 0.0"/> + <rotationZ angle="90"/> + </transformation> + <triangleMesh ref="plane"/> + <material ref="leftWallMaterial"/> + </sceneGraphNode> + + <!-----------RIGHT CUBE---------------> + <sceneGraphNode> + <transformation> + <translation offset="-0.5 0.1 0.7"/> + <scale scale="0.5 0.9 0.5"/> + <rotationY angle="140"/> + </transformation> + <triangleMesh filename="cube.obj"> + <material ref="greenCubeMaterial"/> + </triangleMesh> + </sceneGraphNode> + + <!-----------LEFT CUBE---------------> + <sceneGraphNode> + <transformation> + <rotationY angle="-35.0"/> + <scale scale="0.5 0.5 0.5"/> + <translation offset="1.1 1.0 -0.2"/> + </transformation> + <triangleMesh filename="cube.obj"> + <material ref="yellowCubeMaterial"/> + </triangleMesh> + </sceneGraphNode> + + </sceneGraphNode> + + <!------------------------LIGHT DEFINITIONS-----------------> + <light type="point" position="0.0 -0.9995 0.0" power="2.0 2.0 2.0"/> + + + <!----------------------RENDETING DEFINITIONS---------------> + <intersector type="bvh"/> + <renderer type="recursiveRaytracing" maxDepth="2" samplesPerPixel="1"/> + +</scene>
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