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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/areaLightsource.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw6/src/areaLightsource.cpp')
-rw-r--r-- | hw6/src/areaLightsource.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/hw6/src/areaLightsource.cpp b/hw6/src/areaLightsource.cpp new file mode 100644 index 0000000..9005939 --- /dev/null +++ b/hw6/src/areaLightsource.cpp @@ -0,0 +1,87 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cassert> +#include "constants.h" +#include "areaLightsource.h" + +////////////////// +// Constructors // +////////////////// +areaLightsource::areaLightsource(const color& power, const std::shared_ptr<const boundedPrimitive>& geometry, const vec3d& attenuation) +{ + _power = power; + _geometry = geometry; + _attenuation = attenuation; + + if(_geometry) + { + _center = _geometry->sample(0.5f, 0.5).position(); + _area = _geometry->area(); + } +} + + +///////////// +// Methods // +///////////// +lightSample areaLightsource::intensityAt(const vec3d& point) const +{ + // use the 'center position' and emulate a point light source + vec3d direction = point - _center; + float distance = direction.length(); + float attenuation = ((_attenuation[2]*distance + _attenuation[1])*distance + _attenuation[0]); + + // Done. + return lightSample(direction, _power / attenuation, distance - 2.0f * EPSILON); // reduce distance to avoid self-intersection +} + + +lightSample areaLightsource::emittanceAt(const vec3d& point, float r1, float r2) const +{ + if(!_geometry) return lightSample(); + + // sample surface + surfaceSample sample = _geometry->sample(r1, r2); + + // direction + vec3d direction = point - sample.position(); + float distance = direction.length(); + + // handle backside case + if(direction.dot(sample.normal()) < 0.0f) return lightSample(); + + // Done. + return lightSample(direction, + _power / (2.0f * PI * _area), + distance - 2.0f * EPSILON, // reduce distance to avoid self-intersection + sample.pdf(), + direction.dot( sample.normal() ) / distance); +} + + +color areaLightsource::_emittance(const intersectionPoint& ip) const +{ + // check if back hit + // Note: ip.direction toward the intersection point + if(ip.normal().dot(ip.direction()) > 0.0f) return color(); + + // evaluate emittance (assume point lies on light source) + return _power / (2.0f * PI * _area); +} + +///////////////////// +// Private Methods // +///////////////////// +void areaLightsource::_print(std::ostream& s) const +{ + if(_geometry) + s << "Area Lightsource: power=" << _power << ", attenuation=" << _attenuation << ", area=" << _area << " centered at: " << _center; + else s << "Invalid Area Lightsource"; +} + |