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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/rotation3d.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw6/src/rotation3d.cpp')
-rw-r--r-- | hw6/src/rotation3d.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/hw6/src/rotation3d.cpp b/hw6/src/rotation3d.cpp new file mode 100644 index 0000000..13fddd5 --- /dev/null +++ b/hw6/src/rotation3d.cpp @@ -0,0 +1,47 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include "constants.h" +#include "rotation3d.h" + +////////////////// +// Constructors // +////////////////// +rotation3d::rotation3d(void) + : transformation3d() +{ + // Do Nothing +} + + +rotation3d::rotation3d(float angle, const vec3d& axis) + : transformation3d() +{ + vec3d norm_axis = normalize(axis); + float s = sin(angle * PI / 180.0f); + float c = cos(angle * PI / 180.0f); + + _transformation(0,0) = c + ((norm_axis.x * norm_axis.x) * (1.0f - c)); + _transformation(0,1) = -(norm_axis.z * s) + ((norm_axis.x * norm_axis.y) * (1.0f - c)); + _transformation(0,2) = (norm_axis.y * s) + ((norm_axis.x * norm_axis.z) * (1.0f - c)); + _transformation(1,0) = (norm_axis.z * s) + ((norm_axis.x * norm_axis.y) * (1.0f - c)); + _transformation(1,1) = c + ((norm_axis.y * norm_axis.y) * (1.0f - c)); + _transformation(1,2) = -(norm_axis.x * s) + ((norm_axis.y * norm_axis.z) * (1.0f - c)); + _transformation(2,0) = -(norm_axis.y * s) + ((norm_axis.x * norm_axis.z) * (1.0f - c)); + _transformation(2,1) = (norm_axis.x * s) + ((norm_axis.y * norm_axis.z) * (1.0f - c)); + _transformation(2,2) = c + ((norm_axis.z * norm_axis.z) * (1.0f - c)); + + _inverseTransformation = transpose(_transformation); +} + + +rotation3d::rotation3d(const rotation3d& r) + : transformation3d(r) +{ + // Do Nothing +} |