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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/shaderProperties.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw6/src/shaderProperties.cpp')
-rw-r--r-- | hw6/src/shaderProperties.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/hw6/src/shaderProperties.cpp b/hw6/src/shaderProperties.cpp new file mode 100644 index 0000000..235e73d --- /dev/null +++ b/hw6/src/shaderProperties.cpp @@ -0,0 +1,62 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include "shaderProperties.h" + + +////////////// +// Operator // +////////////// +bool shaderProperties::operator==(const shaderProperties& sp) const +{ + return (diffuse == sp.diffuse) && (specular == sp.specular); +} + + +bool shaderProperties::operator!=(const shaderProperties& sp) const +{ + return !(*this == sp); +} + + +shaderProperties& shaderProperties::operator&=(const shaderProperties& sp) +{ + diffuse &= sp.diffuse; + specular &= sp.specular; + return *this; +} + + +shaderProperties& shaderProperties::operator|=(const shaderProperties& sp) +{ + diffuse |= sp.diffuse; + specular |= sp.specular; + return *this; +} + + +shaderProperties& shaderProperties::operator~(void) +{ + diffuse = ~diffuse; + specular = ~specular; + return *this; +} + + +shaderProperties shaderProperties::operator&(const shaderProperties& sp) const +{ + return shaderProperties(diffuse & sp.diffuse, + specular & sp.specular); +} + + +shaderProperties shaderProperties::operator|(const shaderProperties& sp) const +{ + return shaderProperties(diffuse | sp.diffuse, + specular | sp.specular); +} |