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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#include "shaderProperties.h"
//////////////
// Operator //
//////////////
bool shaderProperties::operator==(const shaderProperties& sp) const
{
return (diffuse == sp.diffuse) && (specular == sp.specular);
}
bool shaderProperties::operator!=(const shaderProperties& sp) const
{
return !(*this == sp);
}
shaderProperties& shaderProperties::operator&=(const shaderProperties& sp)
{
diffuse &= sp.diffuse;
specular &= sp.specular;
return *this;
}
shaderProperties& shaderProperties::operator|=(const shaderProperties& sp)
{
diffuse |= sp.diffuse;
specular |= sp.specular;
return *this;
}
shaderProperties& shaderProperties::operator~(void)
{
diffuse = ~diffuse;
specular = ~specular;
return *this;
}
shaderProperties shaderProperties::operator&(const shaderProperties& sp) const
{
return shaderProperties(diffuse & sp.diffuse,
specular & sp.specular);
}
shaderProperties shaderProperties::operator|(const shaderProperties& sp) const
{
return shaderProperties(diffuse | sp.diffuse,
specular | sp.specular);
}
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