summaryrefslogtreecommitdiff
path: root/hw3/include/shadingFrameTransformation.h
diff options
context:
space:
mode:
Diffstat (limited to 'hw3/include/shadingFrameTransformation.h')
-rw-r--r--hw3/include/shadingFrameTransformation.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/hw3/include/shadingFrameTransformation.h b/hw3/include/shadingFrameTransformation.h
new file mode 100644
index 0000000..2d8bd34
--- /dev/null
+++ b/hw3/include/shadingFrameTransformation.h
@@ -0,0 +1,57 @@
+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#ifndef _SHADINGFRAMETRANSFORMATION_H_
+#define _SHADINGFRAMETRANSFORMATION_H_
+
+#include <memory>
+
+#include "vec2d.h"
+#include "shader_base.h"
+#include "transformation3d.h"
+
+class shadingFrameTransformation : public shader_base {
+ public:
+ //////////////////
+ // Constructors //
+ //////////////////
+ shadingFrameTransformation(const std::shared_ptr<const shader_base>& shader);
+ shadingFrameTransformation(const shadingFrameTransformation&) = delete;
+
+ ///////////////
+ // Operators //
+ ///////////////
+ shadingFrameTransformation& operator=(const shadingFrameTransformation&) = delete;
+
+ /////////////
+ // Methods //
+ /////////////
+ virtual color shade(const intersectionPoint& ip, const vec3d& light_dir) const final override;
+
+ virtual color reflectance(const intersectionPoint& ip, const vec3d& light_dir, const shaderProperties& properties=shaderProperties()) const final override;
+ virtual brdfSample sample(const intersectionPoint& ip, float r1, float r2, const shaderProperties& properties=shaderProperties()) const final override;
+ virtual float reflectivity(const intersectionPoint& ip, const shaderProperties& properties=shaderProperties()) const final override;
+ virtual color emittance(const intersectionPoint& ip) const final override;
+
+ virtual shaderProperties properties(const intersectionPoint& ip) const final override;
+
+
+ protected:
+ ///////////////////////
+ // Protected Methods //
+ ///////////////////////
+ virtual transformation3d _transformation(const vec2d& textureCoord) const = 0;
+ virtual void _print(std::ostream& s) const = 0;
+
+ //////////////////
+ // Data Members //
+ //////////////////
+ std::shared_ptr<const shader_base> _shader;
+};
+
+#endif /* _SHADINGFRAMETRANSFORMATION_H_ */