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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw3/include/shadingFrameTransformation.h | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw3/include/shadingFrameTransformation.h')
-rw-r--r-- | hw3/include/shadingFrameTransformation.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/hw3/include/shadingFrameTransformation.h b/hw3/include/shadingFrameTransformation.h new file mode 100644 index 0000000..2d8bd34 --- /dev/null +++ b/hw3/include/shadingFrameTransformation.h @@ -0,0 +1,57 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#ifndef _SHADINGFRAMETRANSFORMATION_H_ +#define _SHADINGFRAMETRANSFORMATION_H_ + +#include <memory> + +#include "vec2d.h" +#include "shader_base.h" +#include "transformation3d.h" + +class shadingFrameTransformation : public shader_base { + public: + ////////////////// + // Constructors // + ////////////////// + shadingFrameTransformation(const std::shared_ptr<const shader_base>& shader); + shadingFrameTransformation(const shadingFrameTransformation&) = delete; + + /////////////// + // Operators // + /////////////// + shadingFrameTransformation& operator=(const shadingFrameTransformation&) = delete; + + ///////////// + // Methods // + ///////////// + virtual color shade(const intersectionPoint& ip, const vec3d& light_dir) const final override; + + virtual color reflectance(const intersectionPoint& ip, const vec3d& light_dir, const shaderProperties& properties=shaderProperties()) const final override; + virtual brdfSample sample(const intersectionPoint& ip, float r1, float r2, const shaderProperties& properties=shaderProperties()) const final override; + virtual float reflectivity(const intersectionPoint& ip, const shaderProperties& properties=shaderProperties()) const final override; + virtual color emittance(const intersectionPoint& ip) const final override; + + virtual shaderProperties properties(const intersectionPoint& ip) const final override; + + + protected: + /////////////////////// + // Protected Methods // + /////////////////////// + virtual transformation3d _transformation(const vec2d& textureCoord) const = 0; + virtual void _print(std::ostream& s) const = 0; + + ////////////////// + // Data Members // + ////////////////// + std::shared_ptr<const shader_base> _shader; +}; + +#endif /* _SHADINGFRAMETRANSFORMATION_H_ */ |